Altered input wheel colours, and made the custom material for the wheels accept the colours of the ColorRect they're applied to.

This commit is contained in:
Jamie Greunbaum 2024-06-19 16:57:27 -04:00
parent fba901b368
commit 15f7d7c8be
4 changed files with 3 additions and 1 deletions

View File

@ -3,5 +3,5 @@ shader_type canvas_item;
void fragment() { void fragment() {
float dist = 1.0f - (distance(vec2(0.5f, 0.5f), UV.xy) * 2.0); float dist = 1.0f - (distance(vec2(0.5f, 0.5f), UV.xy) * 2.0);
float value = smoothstep(0.0f, 0.01, dist); float value = smoothstep(0.0f, 0.01, dist);
COLOR = vec4(1.0, 1.0, 1.0, value); COLOR = vec4(COLOR.xyz, value);
} }

View File

@ -101,6 +101,7 @@ grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="AspectRatioContainer"] [node name="ColorRect" type="ColorRect" parent="AspectRatioContainer"]
material = ExtResource("5_bebuy") material = ExtResource("5_bebuy")
layout_mode = 2 layout_mode = 2
color = Color(0.233925, 0.233925, 0.233925, 1)
[node name="CaretHorizontalMoveTimer" type="Timer" parent="."] [node name="CaretHorizontalMoveTimer" type="Timer" parent="."]
one_shot = true one_shot = true

View File

@ -52,3 +52,4 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
scale = Vector2(0.85, 0.85) scale = Vector2(0.85, 0.85)
pivot_offset = Vector2(175, 175) pivot_offset = Vector2(175, 175)
color = Color(0.303233, 0.303233, 0.303233, 1)