Merge pull request 'Bug marker colours settings finally implemented.' (#6) from marker-colour-changes into main
Reviewed-on: BattyBovine/Bugbot#6
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209d83cfea
@ -240,8 +240,11 @@ func _physics_process(_delta:float) -> void:
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static func instantiate(tree:SceneTree) -> void:
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tree.root.add_child(load("res://addons/Bugbot/Scenes/bugbot_player.tscn").instantiate() as CharacterBody3D)
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static func load_bug_markers(marker_root:Node3D, bug_list:Array):
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static func load_bug_markers(marker_root:Node3D, bug_list:Array) -> void:
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var bug_marker_preload : PackedScene = preload("res://addons/Bugbot/Scenes/bug_marker.tscn")
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Bugbot.adjust_bug_marker_colours()
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for bugbot_data:Resource in bug_list:
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if bugbot_data is BugbotBugData:
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var bug_status : BugMarker.BugStatus = BugMarker.BugStatus.NEUTRAL
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@ -261,6 +264,23 @@ static func load_bug_markers(marker_root:Node3D, bug_list:Array):
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bug_marker.global_position = bugbot_data.marker_position
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bug_marker.set_rotation_to_normal(bugbot_data.marker_normal)
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static func adjust_bug_marker_colours() -> void:
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var unresolved_colour : Color = ProjectSettings.get_setting("bugbot/markers/unresolved/tint")
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var in_progress_colour : Color = ProjectSettings.get_setting("bugbot/markers/in_progress/tint")
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var resolved_colour : Color = ProjectSettings.get_setting("bugbot/markers/resolved/tint")
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var unresolved_material : BugMarkerMaterialPack = load("res://addons/Bugbot/Materials/BugMarker/bug_marker_unresolved.res")
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(unresolved_material.arrow as ShaderMaterial).set_shader_parameter("colour", unresolved_colour)
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(unresolved_material.icon as ShaderMaterial).set_shader_parameter("colour", unresolved_colour)
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var in_progress_material : BugMarkerMaterialPack = load("res://addons/Bugbot/Materials/BugMarker/bug_marker_in_progress.res")
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(in_progress_material.arrow as ShaderMaterial).set_shader_parameter("colour", in_progress_colour)
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(in_progress_material.icon as ShaderMaterial).set_shader_parameter("colour", in_progress_colour)
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var resolved_material : BugMarkerMaterialPack = load("res://addons/Bugbot/Materials/BugMarker/bug_marker_resolved.res")
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(resolved_material.arrow as ShaderMaterial).set_shader_parameter("colour", resolved_colour)
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(resolved_material.icon as ShaderMaterial).set_shader_parameter("colour", resolved_colour)
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func __calculate_movement_speed() -> void:
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if Input.is_action_pressed(&"bugbot_movement_speed_down") or Input.is_action_just_pressed(&"bugbot_movement_speed_down"):
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@ -14,6 +14,7 @@ var __current_edited_scene_path : String
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func _enter_tree() -> void:
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scene_changed.connect(__on_editor_tab_switched)
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ProjectSettings.settings_changed.connect(__on_project_settings_changed)
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__initialise_project_settings()
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@ -137,6 +138,9 @@ func __on_editor_tab_switched(new_scene:Node) -> void:
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(__bugbot_marker_containers[new_scene.scene_file_path] as Node).visible = true
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__current_edited_scene_path = new_scene.scene_file_path
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func __on_project_settings_changed() -> void:
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Bugbot.adjust_bug_marker_colours()
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func __add_project_setting(_setting:String, _type:int, _default_value:Variant, _hint:int = PropertyHint.PROPERTY_HINT_NONE, _hint_string:String = "") -> void:
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var setting_info: Dictionary = {
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