Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there.
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@@ -1,3 +1,4 @@
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@tool
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class_name BugMarker
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extends Node3D
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@@ -30,6 +31,7 @@ func set_rotation_to_normal(_normal:Vector3) -> void:
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func set_info_enabled(_enable:bool):
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if __info_collider:
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__info_collider.collision_layer = 0xFFFFFFFF if _enable else 0x00000000
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enable_info = _enable
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func __set_marker_status(_status:BugStatus) -> void:
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