Markers can now be loaded and unloaded in the editor. Currently not fully implemented, but getting there.

This commit is contained in:
Jamie Greunbaum
2024-05-19 18:12:42 -04:00
parent a5bd6cfd72
commit 2a57cd544d
7 changed files with 141 additions and 36 deletions
+2
View File
@@ -1,3 +1,4 @@
@tool
class_name BugMarker
extends Node3D
@@ -30,6 +31,7 @@ func set_rotation_to_normal(_normal:Vector3) -> void:
func set_info_enabled(_enable:bool):
if __info_collider:
__info_collider.collision_layer = 0xFFFFFFFF if _enable else 0x00000000
enable_info = _enable
func __set_marker_status(_status:BugStatus) -> void: