Bug report form and bug info menus now correctly set focus on themselves, making them possible to use with a controller.
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026f31ae35
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@ -5,6 +5,7 @@ extends Control
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@onready var __bug_info_title_label : Label = $VBoxContainer/Title
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@onready var __bug_info_severity_label : Label = $VBoxContainer/Severity
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@onready var __bug_info_status_label : Label = $VBoxContainer/Status
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@onready var __close_button : Button = $VBoxContainer/Buttons/Close
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var bug_info : BugbotBugData = null : set = __set_bug_info
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var stored_mouse_mode : Input.MouseMode
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@ -14,6 +15,9 @@ func _enter_tree() -> void:
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stored_mouse_mode = Input.mouse_mode
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Input.mouse_mode = Input.MouseMode.MOUSE_MODE_VISIBLE
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func _ready() -> void:
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__close_button.grab_focus()
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func _exit_tree() -> void:
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Input.mouse_mode = stored_mouse_mode
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@ -36,17 +36,17 @@ const __BUTTON_DISABLED_MESSAGE : StringName = &"Not available"
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const __ERROR_TEXT_COLOUR : Color = Color(0.75, 0.0, 0.0)
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func _enter_tree():
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func _enter_tree() -> void:
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__stored_mouse_mode = Input.mouse_mode
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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__server_api = BugbotServerAPI._create_new_server_api()
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func _exit_tree():
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func _exit_tree() -> void:
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Input.mouse_mode = __stored_mouse_mode
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func fill_tags(tag_list:Array):
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func fill_tags(tag_list:Array) -> void:
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__label_groups.resize(BugbotServerAPI.BugbotTagArray.MAX)
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__label_groups = tag_list
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if __label_groups.size() != BugbotServerAPI.BugbotTagArray.MAX:
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@ -60,7 +60,13 @@ func fill_tags(tag_list:Array):
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__fill_item_list(__component_button, __component_label, BugbotServerAPI.BugbotTagArray.COMPONENT)
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__fill_item_list(__severity_button, __severity_label, BugbotServerAPI.BugbotTagArray.SEVERITY)
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func __fill_item_list(menu_button:MenuButton, menu_label:Label, label_group:int):
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if __version_button.visible: __version_button.grab_focus()
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elif __hardware_button.visible: __hardware_button.grab_focus()
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elif __os_button.visible: __os_button.grab_focus()
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elif __component_button.visible: __component_button.grab_focus()
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elif __severity_button.visible: __severity_button.grab_focus()
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func __fill_item_list(menu_button:MenuButton, menu_label:Label, label_group:int) -> void:
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var menu_options : Array = __label_groups[label_group]
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if menu_options.is_empty():
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menu_button.text = __BUTTON_DISABLED_MESSAGE
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@ -52,6 +52,7 @@ horizontal_alignment = 2
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[node name="VersionButton" type="MenuButton" parent="Form/VBoxContainerLeft/GridContainer"]
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layout_mode = 2
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focus_neighbor_right = NodePath("../../../VBoxContainerRight/GridContainer/SummaryText")
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focus_mode = 2
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action_mode = 1
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text = "Select Version"
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@ -66,6 +67,7 @@ horizontal_alignment = 2
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[node name="HardwareButton" type="MenuButton" parent="Form/VBoxContainerLeft/GridContainer"]
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layout_mode = 2
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focus_neighbor_right = NodePath("../../../VBoxContainerRight/GridContainer/SummaryText")
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focus_mode = 2
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action_mode = 1
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text = "Select Hardware"
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@ -80,6 +82,7 @@ horizontal_alignment = 2
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[node name="OSButton" type="MenuButton" parent="Form/VBoxContainerLeft/GridContainer"]
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layout_mode = 2
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focus_neighbor_right = NodePath("../../../VBoxContainerRight/GridContainer/SummaryText")
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focus_mode = 2
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action_mode = 1
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text = "Select OS"
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@ -94,6 +97,7 @@ horizontal_alignment = 2
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[node name="ComponentButton" type="MenuButton" parent="Form/VBoxContainerLeft/GridContainer"]
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layout_mode = 2
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focus_neighbor_right = NodePath("../../../VBoxContainerRight/GridContainer/SummaryText")
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focus_mode = 2
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action_mode = 1
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text = "Select Component"
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@ -108,6 +112,7 @@ horizontal_alignment = 2
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[node name="SeverityButton" type="MenuButton" parent="Form/VBoxContainerLeft/GridContainer"]
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layout_mode = 2
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focus_neighbor_right = NodePath("../../../VBoxContainerRight/GridContainer/SummaryText")
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focus_mode = 2
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action_mode = 1
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text = "Select Severity"
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