Bug info dialogue box now exists in-game, and offers the same functionality as the editor popup.
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@ -377,7 +377,13 @@ func __place_marker(_position:Vector3, _normal:Vector3) -> void:
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process_mode = Node.PROCESS_MODE_PAUSABLE
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func __pop_up_marker_info(_collider:BugInfoCollider, _position:Vector3, _normal:Vector3) -> void:
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print(_collider.bug_info.title)
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var bug_info_dialogue : BugbotBugInfoDialogue = preload("res://addons/Bugbot/UI/bug_info.tscn").instantiate()
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add_child(bug_info_dialogue)
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bug_info_dialogue.bug_info = _collider.bug_info
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process_mode = Node.PROCESS_MODE_PAUSABLE
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bug_info_dialogue.tree_exited.connect(__on_bug_info_dialogue_closed)
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func __on_bug_info_dialogue_closed() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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func __bug_report_form_data_prepared(tag_lists:Array) -> void:
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33
UI/bug_info.gd
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33
UI/bug_info.gd
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@ -0,0 +1,33 @@
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class_name BugbotBugInfoDialogue
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extends Control
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@onready var __bug_info_title_label : Label = $VBoxContainer/Title
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@onready var __bug_info_severity_label : Label = $VBoxContainer/Severity
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@onready var __bug_info_status_label : Label = $VBoxContainer/Status
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var bug_info : BugbotBugData = null : set = __set_bug_info
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var stored_mouse_mode : Input.MouseMode
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func _enter_tree() -> void:
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stored_mouse_mode = Input.mouse_mode
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Input.mouse_mode = Input.MouseMode.MOUSE_MODE_VISIBLE
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func _exit_tree() -> void:
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Input.mouse_mode = stored_mouse_mode
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func __set_bug_info(info:BugbotBugData) -> void:
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bug_info = info
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__bug_info_title_label.text = bug_info.title
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__bug_info_severity_label.text = bug_info.severity
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__bug_info_status_label.text = bug_info.status
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func _on_open_in_browser_pressed() -> void:
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OS.shell_open(BugbotServerAPI._create_new_server_api()._get_bug_url(bug_info))
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queue_free()
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func _on_close_pressed() -> void:
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queue_free()
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59
UI/bug_info.tscn
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59
UI/bug_info.tscn
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@ -0,0 +1,59 @@
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[gd_scene load_steps=3 format=3 uid="uid://bwm02lorpbpcy"]
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[ext_resource type="Theme" uid="uid://cw07kl24clcs0" path="res://addons/Bugbot/UI/bug_report_form.theme" id="1_8fgi2"]
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[ext_resource type="Script" path="res://addons/Bugbot/UI/bug_info.gd" id="2_6br02"]
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[node name="BugInfo" type="ColorRect"]
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process_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("1_8fgi2")
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color = Color(0, 0, 0, 0.25)
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script = ExtResource("2_6br02")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.1
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anchor_top = 0.7
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anchor_right = 0.9
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anchor_bottom = 0.9
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Title" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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text = "Bug summary"
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vertical_alignment = 2
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[node name="Severity" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 1
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text = "Severity"
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vertical_alignment = 2
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[node name="Status" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 1
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text = "Open"
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vertical_alignment = 2
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[node name="Buttons" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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[node name="OpenInBrowser" type="Button" parent="VBoxContainer/Buttons"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Open In Browser"
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[node name="Close" type="Button" parent="VBoxContainer/Buttons"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Close"
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[connection signal="pressed" from="VBoxContainer/Buttons/OpenInBrowser" to="." method="_on_open_in_browser_pressed" flags=6]
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[connection signal="pressed" from="VBoxContainer/Buttons/Close" to="." method="_on_close_pressed" flags=6]
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