- Bugs are now filtered out by status before being passed out of the HTTPClient thread.
- Fixed an issue that caused bugs to be given the incorrect resolution tag.
This commit is contained in:
parent
131e944779
commit
5c37903872
@ -48,42 +48,65 @@ func __return_list_of_bugs_thread(callback:Callable) -> void:
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var response_array : Array
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var response_data := JSON.parse_string(response_string)
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# If the response is an array, we can make the assumption that this is
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# a list of returned bugs.
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if response_data is Array:
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# If the response is an array, we can make the assumption that this is
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# a list of returned bugs.
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var resolved_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/resolved_statuses")
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var in_progress_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/in_progress_statuses")
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var unresolved_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/unresolved_statuses")
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var show_resolved : bool = ProjectSettings.get_setting("bugbot/markers/resolved/show_resolved_bugs")
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var show_in_progress : bool = ProjectSettings.get_setting("bugbot/markers/in_progress/show_in_progress_bugs")
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var show_unresolved : bool = ProjectSettings.get_setting("bugbot/markers/unresolved/show_unresolved_bugs")
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for bug_in:Dictionary in response_data:
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var bug : BugbotBugData = BugbotBugData.new()
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var bug_labels : Array = []
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var resolved_tag_found : bool = false
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var in_progress_tag_found : bool = false
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var unresolved_tag_found : bool = false
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# Find which resolution statuses apply to this bug.
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bug.is_open = (bug_in["state"] == "open")
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if not bug.is_open:
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resolved_tag_found = true
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else:
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for labels:Dictionary in bug_in["labels"]:
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bug_labels.append(labels["name"] as String)
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for label:String in resolved_labels:
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if bug_labels.has(label): resolved_tag_found = true
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for label:String in in_progress_labels:
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if bug_labels.has(label): in_progress_tag_found = true
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for label:String in unresolved_labels:
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if bug_labels.has(label): unresolved_tag_found = true
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# Figure out which resolution tag to prioritise, and whether we should show the marker.
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var show_marker : bool
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if resolved_tag_found:
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bug.resolution = RESOLVED_TAG
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show_marker = show_resolved
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elif in_progress_tag_found:
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bug.resolution = IN_PROGRESS_TAG
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show_marker = show_in_progress
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elif unresolved_tag_found or unresolved_labels.is_empty():
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bug.resolution = UNRESOLVED_TAG
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show_marker = show_unresolved
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if not show_marker: continue
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bug.id = bug_in["id"]
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bug.title = bug_in["title"]
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bug.body = bug_in["body"]
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bug.component = &"Unused"
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bug.platform = &"Unused"
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bug.operating_system = &"Unused"
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bug.is_open = (bug_in["state"] == "open")
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bug.severity = "Severity will go here."
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bug.status = bug_in["state"]
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bug.duplicate_of = -1
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bug.map_name = "Map name will go here."
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bug.marker_location = "Marker location will go here."
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if not bug.is_open:
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bug.resolution = RESOLVED_TAG
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else:
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for resolution_label:Dictionary in bug_in["labels"]:
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var label_name : String = resolution_label["name"]
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if resolved_labels.has(label_name):
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bug.resolution = RESOLVED_TAG
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break
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elif in_progress_labels.has(label_name):
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bug.resolution = IN_PROGRESS_TAG
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break
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elif unresolved_labels.has(label_name):
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bug.resolution = UNRESOLVED_TAG
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break
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response_array.append(bug)
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elif response_data is Dictionary:
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# If the response is a dictionary and not an array, make the assumption
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31
bugbot.gd
31
bugbot.gd
@ -94,11 +94,13 @@ func __initialise_project_settings():
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func __on_bugbot_menu_item_pressed(id:int):
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match id:
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BugbotMenuItems.SHOW_BUG_MARKERS:
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var scene : String = EditorInterface.get_edited_scene_root().scene_file_path
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var scene_root : Node = EditorInterface.get_edited_scene_root()
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var scene : String = scene_root.scene_file_path
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if not __bugbot_marker_containers.has(scene):
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var marker_container : Node3D = Node3D.new()
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marker_container.name = "BugMarkerContainer"
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__bugbot_marker_containers[scene] = marker_container
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scene_root.add_child(marker_container)
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__editor_server_api = BugbotServerAPI._create_new_server_api()
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__editor_server_api._return_list_of_bugs(__show_bug_markers_response)
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BugbotMenuItems.HIDE_BUG_MARKERS:
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@ -107,34 +109,25 @@ func __on_bugbot_menu_item_pressed(id:int):
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if __bugbot_marker_containers.has(scene_path):
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var marker_container : Node3D = __bugbot_marker_containers[scene_path]
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BugbotServerAPI._hide_markers(marker_container)
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scene_root.remove_child(marker_container)
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func __show_bug_markers_response(bug_list:Array) -> void:
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var scene_root : Node = EditorInterface.get_edited_scene_root()
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var marker_container : Node3D = __bugbot_marker_containers[scene_root.scene_file_path]
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scene_root.add_child(marker_container)
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for bugbot_data:Resource in bug_list:
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if bugbot_data is BugbotBugData:
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var bug_status : BugMarker.BugStatus = BugMarker.BugStatus.NEUTRAL
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var bug_data : BugbotBugData = bugbot_data as BugbotBugData
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var show_resolved : bool = ProjectSettings.get_setting("bugbot/markers/resolved/show_resolved_bugs")
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var show_in_progress : bool = ProjectSettings.get_setting("bugbot/markers/in_progress/show_in_progress_bugs")
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var show_unresolved : bool = ProjectSettings.get_setting("bugbot/markers/unresolved/show_unresolved_bugs")
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if not bug_data.is_open and show_resolved:
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if bug_data.resolution == BugbotServerGiteaAPI.RESOLVED_TAG:
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bug_status = BugMarker.BugStatus.RESOLVED
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else:
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if bug_data.resolution == BugbotServerGiteaAPI.RESOLVED_TAG and show_resolved:
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bug_status = BugMarker.BugStatus.RESOLVED
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elif bug_data.resolution == BugbotServerGiteaAPI.IN_PROGRESS_TAG and show_in_progress:
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bug_status = BugMarker.BugStatus.IN_PROGRESS
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elif bug_data.resolution == BugbotServerGiteaAPI.UNRESOLVED_TAG and show_unresolved:
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bug_status = BugMarker.BugStatus.UNRESOLVED
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elif bug_data.resolution == BugbotServerGiteaAPI.IN_PROGRESS_TAG:
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bug_status = BugMarker.BugStatus.IN_PROGRESS
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elif bug_data.resolution == BugbotServerGiteaAPI.UNRESOLVED_TAG:
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bug_status = BugMarker.BugStatus.UNRESOLVED
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if bug_status != BugMarker.BugStatus.NEUTRAL:
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var bug_marker : BugMarker = load("res://addons/Bugbot/Scenes/bug_marker.tscn").instantiate()
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marker_container.add_child(bug_marker)
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bug_marker.marker_status = bug_status
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bug_marker.bug_data = bugbot_data
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var bug_marker : BugMarker = load("res://addons/Bugbot/Scenes/bug_marker.tscn").instantiate()
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marker_container.add_child(bug_marker)
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bug_marker.marker_status = bug_status
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bug_marker.bug_data = bugbot_data
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func __add_project_setting(_setting:String, _type:int, _default_value:Variant, _hint:int = PropertyHint.PROPERTY_HINT_NONE, _hint_string:String = ""):
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