Bugbot data is now stored with each marker, so that it can be retrieved without additional server calls.
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@ -13,6 +13,8 @@ enum BugStatus { NEUTRAL, UNRESOLVED, IN_PROGRESS, RESOLVED }
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@export_group("")
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@export var enable_info : bool = true : set = set_info_enabled
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var bug_data : BugbotBugData
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var __arrow : MeshInstance3D
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var __billboard : MeshInstance3D
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var __info_collider : Area3D
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@ -130,6 +130,7 @@ func __show_bug_markers_response(bug_list:Array) -> void:
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var bug_marker : BugMarker = load("res://addons/Bugbot/Scenes/bug_marker.tscn").instantiate()
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marker_container.add_child(bug_marker)
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bug_marker.marker_status = bug_status
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bug_marker.bug_data = bugbot_data
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__bugbot_marker_containers[scene_root.scene_file_path] = marker_container
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