Selected markers now deselect themselves immediately, and can't be selected at all if part of a multi-selection.
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parent
524948c800
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941ea98a35
14
bugbot.gd
14
bugbot.gd
@ -141,8 +141,13 @@ func __marker_root_exists(scene_path:String) -> bool:
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return __bugbot_marker_containers.has(scene_path) and is_instance_valid(__bugbot_marker_containers[scene_path])
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func __on_marker_selection_changed() -> void:
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var selected : Array = get_editor_interface().get_selection().get_selected_nodes()
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if selected.size() == 1:
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var selection : EditorSelection = get_editor_interface().get_selection()
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var selected : Array = selection.get_selected_nodes()
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if selected.size() > 1:
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for node:Node in selected:
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if node is BugMarker:
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selection.remove_node(node)
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elif selected.size() == 1:
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var selected_marker : Node = selected[0]
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if selected_marker is BugMarker:
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var bug_popup : ConfirmationDialog = ConfirmationDialog.new()
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@ -151,13 +156,10 @@ func __on_marker_selection_changed() -> void:
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bug_popup.ok_button_text = &"Open In Browser"
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bug_popup.get_ok_button().pressed.connect(__marker_selection_open_bug_page.bind(bug_info, selected_marker))
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bug_popup.cancel_button_text = &"Cancel"
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bug_popup.get_cancel_button().pressed.connect(__marker_selection_cancelled.bind(selected_marker))
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bug_popup.popup_exclusive_centered(selected_marker)
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selection.remove_node(selected_marker)
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func __marker_selection_open_bug_page(bug_data:BugbotBugData, selected_marker:Node):
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get_editor_interface().get_selection().remove_node(selected_marker)
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OS.shell_open(__editor_server_api._get_bug_url(bug_data))
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func __marker_selection_cancelled(selected_marker:Node):
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get_editor_interface().get_selection().remove_node(selected_marker)
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func __on_editor_tab_switched(new_scene:Node) -> void:
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