Bugbot no longer freezes if the thread is busy with a request when the player places a marker.
This commit is contained in:
parent
bf7389466a
commit
b1c2451c3e
@ -373,8 +373,8 @@ func __select_at_location(_position:Vector3, _normal:Vector3) -> void:
|
|||||||
__place_marker(_position, _normal)
|
__place_marker(_position, _normal)
|
||||||
|
|
||||||
func __place_marker(_position:Vector3, _normal:Vector3) -> void:
|
func __place_marker(_position:Vector3, _normal:Vector3) -> void:
|
||||||
process_mode = Node.PROCESS_MODE_PAUSABLE
|
if __bugbot_server._prepare_form(__bug_report_form_data_prepared) == BugbotServerAPI.BugbotServerError.OK:
|
||||||
__bugbot_server._prepare_form(__bug_report_form_data_prepared)
|
process_mode = Node.PROCESS_MODE_PAUSABLE
|
||||||
|
|
||||||
func __pop_up_marker_info(_collider:BugInfoCollider, _position:Vector3, _normal:Vector3) -> void:
|
func __pop_up_marker_info(_collider:BugInfoCollider, _position:Vector3, _normal:Vector3) -> void:
|
||||||
print(_collider.bug_info.title)
|
print(_collider.bug_info.title)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user