Bug markers can now be loaded and unloaded during gameplay using static functions in the Bugbot class.
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@@ -52,13 +52,13 @@ func __return_list_of_bugs_thread(map_name:String, callback:Callable) -> void:
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return
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var bug_array : Array
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var resolved_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/resolved_statuses")
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var in_progress_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/in_progress_statuses")
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var unresolved_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/unresolved_statuses")
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var resolved_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/resolved_statuses", Array())
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var in_progress_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/in_progress_statuses", Array())
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var unresolved_labels : Array = ProjectSettings.get_setting("bugbot/reporting/gitea/status_labels/unresolved_statuses", Array())
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var show_resolved : bool = ProjectSettings.get_setting("bugbot/markers/resolved/show_resolved_bugs")
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var show_in_progress : bool = ProjectSettings.get_setting("bugbot/markers/in_progress/show_in_progress_bugs")
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var show_unresolved : bool = ProjectSettings.get_setting("bugbot/markers/unresolved/show_unresolved_bugs")
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var show_resolved : bool = ProjectSettings.get_setting("bugbot/markers/resolved/show_resolved_bugs", false)
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var show_in_progress : bool = ProjectSettings.get_setting("bugbot/markers/in_progress/show_in_progress_bugs", true)
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var show_unresolved : bool = ProjectSettings.get_setting("bugbot/markers/unresolved/show_unresolved_bugs", true)
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for bug_in:Dictionary in response_data:
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var bugbot_marker_string : String = bug_in["body"].split("\n")[-1]
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@@ -73,7 +73,7 @@ func __return_list_of_bugs_thread(map_name:String, callback:Callable) -> void:
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if bug.map_name != map_name:
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continue
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var marker_location : Array = bugbot_marker_data["bug_location"]
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var marker_location : Array = bugbot_marker_data["bug_position"]
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var marker_normal : Array = bugbot_marker_data["bug_normal"]
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bug.marker_position = Vector3(marker_location[0], marker_location[1], marker_location[2])
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bug.marker_normal = Vector3(marker_normal[0], marker_normal[1], marker_normal[2])
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