Bug markers can now be loaded and unloaded during gameplay using static functions in the Bugbot class.
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@@ -79,7 +79,9 @@ func _on_submit_button_pressed() -> void:
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printerr("You must select a severity level.")
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error_detected = true
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if error_detected: return
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if error_detected:
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__submit_button.disabled = false
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return
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__get_label_ids_for_submission_data(labels_to_be_added, BugbotServerAPI.BugbotTagArray.VERSION)
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__get_label_ids_for_submission_data(labels_to_be_added, BugbotServerAPI.BugbotTagArray.HARDWARE)
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