Bug markers can now be loaded and unloaded during gameplay using static functions in the Bugbot class.

This commit is contained in:
Jamie Greunbaum
2024-05-27 02:01:39 -04:00
parent a31a2f63af
commit b75c1f002f
5 changed files with 48 additions and 19 deletions
+3 -1
View File
@@ -79,7 +79,9 @@ func _on_submit_button_pressed() -> void:
printerr("You must select a severity level.")
error_detected = true
if error_detected: return
if error_detected:
__submit_button.disabled = false
return
__get_label_ids_for_submission_data(labels_to_be_added, BugbotServerAPI.BugbotTagArray.VERSION)
__get_label_ids_for_submission_data(labels_to_be_added, BugbotServerAPI.BugbotTagArray.HARDWARE)