BugMarkers are now loaded with their status intact.
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@@ -13,12 +13,16 @@ enum BugStatus { NEUTRAL, UNRESOLVED, IN_PROGRESS, RESOLVED }
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@export_group("")
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@export var enable_info : bool = true : set = set_info_enabled
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@onready var __arrow : MeshInstance3D = $Arrow as MeshInstance3D
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@onready var __billboard : MeshInstance3D = $Billboard as MeshInstance3D
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@onready var __info_collider : Area3D = $Billboard/Info as Area3D
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var __arrow : MeshInstance3D
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var __billboard : MeshInstance3D
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var __info_collider : Area3D
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func _ready() -> void:
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func _enter_tree() -> void:
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__arrow = $Arrow as MeshInstance3D
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__billboard = $Billboard as MeshInstance3D
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__info_collider = $Billboard/Info as Area3D
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set_info_enabled(enable_info)
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__set_marker_status(marker_status)
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