Went back to not using a special dummy BugMarker, because it turned out to be less versatile.
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@@ -3,7 +3,7 @@
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shader_type spatial;
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render_mode blend_mix,depth_test_disabled,cull_disabled,unshaded;
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uniform vec3 colour : source_color = vec3(1.0f, 0.0f, 0.0f);
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uniform vec3 colour : source_color = vec3(1.0f);
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uniform sampler2D msdf_icon : filter_linear_mipmap,hint_default_black;
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uniform float shape_thickness : hint_range(0.0f,1.0f,0.01) = 0.95f;
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uniform vec3 line_colour : source_color = vec3(0.0f);
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