Added a set of BugbotServerAPI classes, which can currently pull a list of bugs from Gitea.
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37
Scripts/server_api.gd
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37
Scripts/server_api.gd
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class_name BugbotServerAPI
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extends Object
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enum BugbotServerError { OK, THREAD_NULL, THREAD_BUSY }
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static var __bugbot_server_thread : Thread
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func _init():
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__bugbot_server_thread = Thread.new()
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static func _return_list_of_bugs(callback:Callable) -> int:
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print("Insert list of ", _current_server_api(), " bugs here.")
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return BugbotServerError.OK
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static func _prepare_form() -> int:
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print("Prepare ", _current_server_api(), " form here.")
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return BugbotServerError.OK
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static func _send_form_data() -> int:
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print("Send ", _current_server_api(), " form data here.")
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return BugbotServerError.OK
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static func _current_server_api() -> String:
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return ""
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static func _build_url_string() -> String:
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return ""
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static func _create_header_data(mime_type:String, api_key:String) -> Array:
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return []
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func __return_list_of_bugs_thread(callback:Callable) -> void:
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pass
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74
Scripts/server_gitea_api.gd
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74
Scripts/server_gitea_api.gd
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class_name BugbotServerGiteaAPI
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extends "res://addons/Bugbot/Scripts/server_api.gd"
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static func _return_list_of_bugs(callback:Callable) -> int:
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if not __bugbot_server_thread:
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printerr("Server thread is null.")
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return BugbotServerError.THREAD_NULL
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if __bugbot_server_thread.is_started():
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printerr("Server thread is currently busy.")
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return BugbotServerError.THREAD_BUSY;
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__bugbot_server_thread = Thread.new()
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__bugbot_server_thread.start(__return_list_of_bugs_thread.bind(callback))
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return BugbotServerError.OK
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#func _prepare_form() -> void:
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#print("Prepare ", _current_server_api(), " form here.")
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#
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#func _send_form_data() -> void:
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#print("Send ", _current_server_api(), " form data here.")
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func __return_list_of_bugs_thread(callback:Callable) -> void:
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var http_client : HTTPClient = HTTPClient.new()
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var server : String = ProjectSettings.get_setting("bugbot/reporting/gitea/server")
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var error : int = http_client.connect_to_host(server, 443)
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assert(error == Error.OK)
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while http_client.get_status() == HTTPClient.STATUS_CONNECTING or http_client.get_status() == HTTPClient.STATUS_RESOLVING:
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http_client.poll()
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assert(http_client.get_status() == HTTPClient.STATUS_CONNECTED)
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var api_url : String = _build_url_string()
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var header_data : Array = _create_header_data("application/json", ProjectSettings.get_setting("bugbot/reporting/gitea/API_key",""))
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error = http_client.request(HTTPClient.METHOD_GET, api_url, header_data)
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assert(error == Error.OK)
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while http_client.get_status() == HTTPClient.STATUS_REQUESTING:
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http_client.poll()
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assert(http_client.get_status() == HTTPClient.STATUS_BODY or http_client.get_status() == HTTPClient.STATUS_CONNECTED)
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var response_string : String = ""
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if http_client.has_response():
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var response_body : PackedByteArray = PackedByteArray()
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while http_client.get_status() == HTTPClient.STATUS_BODY:
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http_client.poll()
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var chunk : PackedByteArray = http_client.read_response_body_chunk()
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if chunk.size() > 0:
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response_body = response_body + chunk
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response_string = response_body.get_string_from_utf8()
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callback.call_deferred(JSON.parse_string(response_string) as Array)
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__bugbot_server_thread.call_deferred("wait_to_finish")
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static func _current_server_api() -> String:
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return "Gitea"
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static func _build_url_string() -> String:
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return "/" + \
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ProjectSettings.get_setting("bugbot/reporting/gitea/base_URL", "api/v1/") + \
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"/repos/" + \
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ProjectSettings.get_setting("bugbot/reporting/gitea/owner_name") + \
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"/" + \
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ProjectSettings.get_setting("bugbot/reporting/gitea/repo_name") + \
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"/issues"
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static func _create_header_data(mime_type:String, api_key:String) -> Array:
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return [
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"User-Agent: Pirulo/1.0 (Godot)",
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"Accept: " + mime_type,
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"Content-Type: " + mime_type,
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"Authorization: token " + api_key,
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]
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10
bugbot.gd
10
bugbot.gd
@ -26,16 +26,12 @@ func _enter_tree() -> void:
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bugbot_menu.add_item("Hide Bug Markers", BugbotMenuItems.HIDE_BUG_MARKERS)
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bugbot_menu.id_pressed.connect(__on_bugbot_menu_item_pressed)
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# This is where we should initialise options for showing bug markers
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pass
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func _exit_tree() -> void:
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remove_control_from_container(CustomControlContainer.CONTAINER_SPATIAL_EDITOR_MENU, __bugbot_menu_button)
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__bugbot_menu_button.queue_free()
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# This is where we should remove any visible bug markers
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pass
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func __initialise_project_settings():
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@ -49,7 +45,7 @@ func __initialise_project_settings():
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__add_project_setting("bugbot/reporting/bug_report_widget_depth", TYPE_INT, 10000)
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#region Bugzilla
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__add_project_setting("bugbot/reporting/bugzilla/server", TYPE_STRING, "https://127.0.0.1:4433")
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__add_project_setting("bugbot/reporting/bugzilla/server", TYPE_STRING, "https://gitea.example.com")
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__add_project_setting("bugbot/reporting/bugzilla/REST_URI", TYPE_STRING, "rest/")
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__add_project_setting("bugbot/reporting/bugzilla/product_name", TYPE_STRING, "")
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__add_project_setting("bugbot/reporting/bugzilla/API_key", TYPE_STRING, "")
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@ -102,7 +98,9 @@ func __initialise_project_settings():
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func __on_bugbot_menu_item_pressed(id:int):
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match id:
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BugbotMenuItems.SHOW_BUG_MARKERS:
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print("Show Bug Markers is happening.")
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print(EditorInterface.get_edited_scene_root().scene_file_path)
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var server_api : BugbotServerGiteaAPI = BugbotServerGiteaAPI.new()
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server_api._return_list_of_bugs(func(a:Array):print(a))
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BugbotMenuItems.HIDE_BUG_MARKERS:
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print("Show Bug Markers is not happening. In fact, the opposite of that.")
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