From f4a2695cc12aeacb2a037becf4f343fb908165c2 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Fri, 17 May 2024 16:09:25 -0400 Subject: [PATCH] Bug Report Platform option moved to Reporting subsection to make it easier to find using Godot's settings layout. --- bugbot.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/bugbot.gd b/bugbot.gd index 6fae904..065d57b 100644 --- a/bugbot.gd +++ b/bugbot.gd @@ -39,14 +39,13 @@ func _exit_tree() -> void: func __initialise_project_settings(): - __add_project_setting("bugbot/bug_report_platform", TYPE_INT, BugReportPlatform.BUGZILLA, PROPERTY_HINT_ENUM, "Bugzilla,Gitea,Jira") - #region Placement __add_project_setting("bugbot/bug_placement/precise_placement_distance", TYPE_FLOAT, 15.0, PROPERTY_HINT_RANGE, "0.0,100.0,0.1,or_greater") __add_project_setting("bugbot/bug_placement/arbitrary_placement_distance", TYPE_FLOAT, 2.5, PROPERTY_HINT_RANGE, "0.0,100.0,0.1,or_greater") #endregion #region Reporting + __add_project_setting("bugbot/reporting/bug_report_platform", TYPE_INT, BugReportPlatform.BUGZILLA, PROPERTY_HINT_ENUM, "Bugzilla,Gitea,Jira") __add_project_setting("bugbot/reporting/bug_report_widget_depth", TYPE_INT, 10000) #region Bugzilla