extends Node3D @export var bug_marker : PackedScene @export var follow_node : Node3D func _ready() -> void: var bug_marker_node : Node3D = bug_marker.instantiate() as Node3D add_child(bug_marker_node) bug_marker_node.enable_info = false func _process(_delta:float) -> void: if not visible: position = Vector3(0.0, 0.0, 0.0) elif follow_node: global_position = follow_node.global_position