Bugbot/Scenes/bugbot_player.gd

325 lines
14 KiB
GDScript

class_name Bugbot
extends CharacterBody3D
## A controllable bot that marks the location of a bug, and allows writing a bug
## report for it.
## Scene to use as the bug marker.
@export_file("*.scn","*.tscn") var bug_marker : String
## Distance from camera to allow placing bug markers.
@export_range(0.0, 100.0, 0.01, "or_greater", "suffix:m") var ray_length : float = 10.0
#region InputEvent Exports
@export_group("Inputs")
@export_subgroup("Keyboard", "keyboard_")
@export var keyboard_move_forward : InputEventKey
@export var keyboard_move_backward : InputEventKey
@export var keyboard_move_left : InputEventKey
@export var keyboard_move_right : InputEventKey
@export var keyboard_move_up : InputEventKey
@export var keyboard_move_down : InputEventKey
@export var keyboard_tilt_up : InputEventKey
@export var keyboard_tilt_down : InputEventKey
@export var keyboard_pan_left : InputEventKey
@export var keyboard_pan_right : InputEventKey
@export var keyboard_movement_speed_up : InputEventKey
@export var keyboard_movement_speed_down : InputEventKey
@export var keyboard_place_marker : InputEventKey
@export var keyboard_exit_placement : InputEventKey
@export_subgroup("Mouse", "mouse_")
@export var mouse_movement_speed_up : InputEventMouseButton
@export var mouse_movement_speed_down : InputEventMouseButton
@export var mouse_place_marker : InputEventMouseButton
@export var mouse_exit_placement : InputEventMouseButton
@export_subgroup("Joypad", "joypad_")
@export var joypad_move_forward : InputEventJoypadMotion
@export var joypad_move_backward : InputEventJoypadMotion
@export var joypad_move_left : InputEventJoypadMotion
@export var joypad_move_right : InputEventJoypadMotion
@export var joypad_move_up : InputEventJoypadMotion
@export var joypad_move_down : InputEventJoypadMotion
@export var joypad_tilt_up : InputEventJoypadMotion
@export var joypad_tilt_down : InputEventJoypadMotion
@export var joypad_pan_left : InputEventJoypadMotion
@export var joypad_pan_right : InputEventJoypadMotion
@export var joypad_movement_speed_up : InputEventJoypadButton
@export var joypad_movement_speed_down : InputEventJoypadButton
@export var joypad_place_marker : InputEventJoypadButton
@export var joypad_exit_placement : InputEventJoypadButton
#endregion
#region Onready
@onready var __laser_beam : Node3D = $LaserBeamRoot as Node3D
@onready var __bug_marker_dummy : BugMarker = $LaserBeamRoot/LaserGlare/BugMarkerDummy as BugMarker
@onready var __movement_speed_change_timer : Timer = $MovementSpeedChangeTimer as Timer
@onready var __exit_placement_timer : Timer = $ExitPlacementTimer as Timer
@onready var __camera : Camera3D = $CollisionShape3D/Camera3D
#endregion
#region Private Properties
var __bugbot_server : BugbotServerAPI
var __movement_speed : float = 5.0
var __stored_camera : Camera3D
var __stored_mouse_mode : int = Input.MOUSE_MODE_CAPTURED
var __stored_pause_status : bool = false
var __raycast_collision : Dictionary
#endregion
#region Initialisation
func _enter_tree() -> void:
__stored_camera = get_viewport().get_camera_3d()
__stored_pause_status = get_tree().paused
get_tree().paused = true
__stored_mouse_mode = Input.mouse_mode
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
__bugbot_server = BugbotServerAPI._create_new_server_api()
#region Movement Configuration
InputMap.add_action(&"bugbot_move_forward", 0.1)
InputMap.action_add_event(&"bugbot_move_forward", keyboard_move_forward)
InputMap.action_add_event(&"bugbot_move_forward", joypad_move_forward)
InputMap.add_action(&"bugbot_move_backward", 0.1)
InputMap.action_add_event(&"bugbot_move_backward", keyboard_move_backward)
InputMap.action_add_event(&"bugbot_move_backward", joypad_move_backward)
InputMap.add_action(&"bugbot_move_left", 0.1)
InputMap.action_add_event(&"bugbot_move_left", keyboard_move_left)
InputMap.action_add_event(&"bugbot_move_left", joypad_move_left)
InputMap.add_action(&"bugbot_move_right", 0.1)
InputMap.action_add_event(&"bugbot_move_right", keyboard_move_right)
InputMap.action_add_event(&"bugbot_move_right", joypad_move_right)
InputMap.add_action(&"bugbot_move_down", 0.1)
InputMap.action_add_event(&"bugbot_move_down", keyboard_move_down)
InputMap.action_add_event(&"bugbot_move_down", joypad_move_down)
InputMap.add_action(&"bugbot_move_up", 0.1)
InputMap.action_add_event(&"bugbot_move_up", keyboard_move_up)
InputMap.action_add_event(&"bugbot_move_up", joypad_move_up)
#endregion
#region Camera Configuration
InputMap.add_action(&"bugbot_tilt_up", 0.1)
InputMap.action_add_event(&"bugbot_tilt_up", keyboard_tilt_up)
InputMap.action_add_event(&"bugbot_tilt_up", joypad_tilt_up)
InputMap.add_action(&"bugbot_tilt_down", 0.1)
InputMap.action_add_event(&"bugbot_tilt_down", keyboard_tilt_down)
InputMap.action_add_event(&"bugbot_tilt_down", joypad_tilt_down)
InputMap.add_action(&"bugbot_pan_left", 0.1)
InputMap.action_add_event(&"bugbot_pan_left", keyboard_pan_left)
InputMap.action_add_event(&"bugbot_pan_left", joypad_pan_left)
InputMap.add_action(&"bugbot_pan_right", 0.1)
InputMap.action_add_event(&"bugbot_pan_right", keyboard_pan_right)
InputMap.action_add_event(&"bugbot_pan_right", joypad_pan_right)
#endregion
#region Speed Configuration
InputMap.add_action(&"bugbot_movement_speed_up")
InputMap.action_add_event(&"bugbot_movement_speed_up", keyboard_movement_speed_up)
InputMap.action_add_event(&"bugbot_movement_speed_up", mouse_movement_speed_up)
InputMap.action_add_event(&"bugbot_movement_speed_up", joypad_movement_speed_up)
InputMap.add_action(&"bugbot_movement_speed_down")
InputMap.action_add_event(&"bugbot_movement_speed_down", keyboard_movement_speed_down)
InputMap.action_add_event(&"bugbot_movement_speed_down", mouse_movement_speed_down)
InputMap.action_add_event(&"bugbot_movement_speed_down", joypad_movement_speed_down)
#endregion
#region Marker Placement Configuration
InputMap.add_action(&"bugbot_place_marker")
InputMap.action_add_event(&"bugbot_place_marker", keyboard_place_marker)
InputMap.action_add_event(&"bugbot_place_marker", mouse_place_marker)
InputMap.action_add_event(&"bugbot_place_marker", joypad_place_marker)
InputMap.add_action(&"bugbot_exit_placement")
InputMap.action_add_event(&"bugbot_exit_placement", keyboard_exit_placement)
InputMap.action_add_event(&"bugbot_exit_placement", mouse_exit_placement)
InputMap.action_add_event(&"bugbot_exit_placement", joypad_exit_placement)
#endregion
func _exit_tree() -> void:
#region Movement Deconfiguration
InputMap.action_erase_event(&"bugbot_move_forward", keyboard_move_forward)
InputMap.action_erase_event(&"bugbot_move_forward", joypad_move_forward)
InputMap.action_erase_event(&"bugbot_move_backward", keyboard_move_backward)
InputMap.action_erase_event(&"bugbot_move_backward", joypad_move_backward)
InputMap.action_erase_event(&"bugbot_move_left", keyboard_move_left)
InputMap.action_erase_event(&"bugbot_move_left", joypad_move_left)
InputMap.action_erase_event(&"bugbot_move_right", keyboard_move_right)
InputMap.action_erase_event(&"bugbot_move_right", joypad_move_right)
InputMap.action_erase_event(&"bugbot_move_down", keyboard_move_down)
InputMap.action_erase_event(&"bugbot_move_down", joypad_move_down)
InputMap.action_erase_event(&"bugbot_move_up", keyboard_move_up)
InputMap.action_erase_event(&"bugbot_move_up", joypad_move_up)
#endregion
#region Camera Deconfiguration
InputMap.action_erase_event(&"bugbot_tilt_up", keyboard_tilt_up)
InputMap.action_erase_event(&"bugbot_tilt_up", joypad_tilt_up)
InputMap.action_erase_event(&"bugbot_tilt_down", keyboard_tilt_down)
InputMap.action_erase_event(&"bugbot_tilt_down", joypad_tilt_down)
InputMap.action_erase_event(&"bugbot_pan_left", keyboard_pan_left)
InputMap.action_erase_event(&"bugbot_pan_left", joypad_pan_left)
InputMap.action_erase_event(&"bugbot_pan_right", keyboard_pan_right)
InputMap.action_erase_event(&"bugbot_pan_right", joypad_pan_right)
#endregion
#region Speed Deconfiguration
InputMap.action_erase_event(&"bugbot_movement_speed_up", keyboard_movement_speed_up)
InputMap.action_erase_event(&"bugbot_movement_speed_up", mouse_movement_speed_up)
InputMap.action_erase_event(&"bugbot_movement_speed_up", joypad_movement_speed_up)
InputMap.action_erase_event(&"bugbot_movement_speed_down", keyboard_movement_speed_down)
InputMap.action_erase_event(&"bugbot_movement_speed_down", mouse_movement_speed_down)
InputMap.action_erase_event(&"bugbot_movement_speed_down", joypad_movement_speed_down)
#endregion
#region Marker Placement Deconfiguration
InputMap.action_erase_event(&"bugbot_place_marker", keyboard_place_marker)
InputMap.action_erase_event(&"bugbot_place_marker", mouse_place_marker)
InputMap.action_erase_event(&"bugbot_place_marker", joypad_place_marker)
InputMap.action_erase_event(&"bugbot_exit_placement", keyboard_exit_placement)
InputMap.action_erase_event(&"bugbot_exit_placement", mouse_exit_placement)
InputMap.action_erase_event(&"bugbot_exit_placement", joypad_exit_placement)
#endregion
#region Action Removal
InputMap.erase_action(&"bugbot_move_forward")
InputMap.erase_action(&"bugbot_move_backward")
InputMap.erase_action(&"bugbot_move_left")
InputMap.erase_action(&"bugbot_move_right")
InputMap.erase_action(&"bugbot_move_down")
InputMap.erase_action(&"bugbot_move_up")
InputMap.erase_action(&"bugbot_tilt_up")
InputMap.erase_action(&"bugbot_tilt_down")
InputMap.erase_action(&"bugbot_pan_left")
InputMap.erase_action(&"bugbot_pan_right")
InputMap.erase_action(&"bugbot_movement_speed_up")
InputMap.erase_action(&"bugbot_movement_speed_down")
InputMap.erase_action(&"bugbot_place_marker")
InputMap.erase_action(&"bugbot_exit_placement")
#endregion
Input.mouse_mode = __stored_mouse_mode
get_tree().paused = __stored_pause_status
func _ready() -> void:
__camera.current = true
if __stored_camera:
global_transform = __stored_camera.global_transform
__camera.fov = __stored_camera.fov
__camera.near = __stored_camera.near
__camera.far = __stored_camera.far
__bug_marker_dummy.enable_info = false
#endregion
func _process(_delta:float) -> void:
__calculate_movement_speed()
__calculate_rotation(_delta)
__calculate_movement()
__place_dummy_marker()
func _physics_process(_delta:float) -> void:
__raycast_to_world()
__calculate_button_presses()
move_and_slide()
static func instantiate(tree:SceneTree) -> void:
tree.root.add_child(load("res://addons/Bugbot/Scenes/bugbot_player.tscn").instantiate() as CharacterBody3D)
func __calculate_movement_speed() -> void:
if Input.is_action_pressed(&"bugbot_movement_speed_down") or Input.is_action_just_pressed(&"bugbot_movement_speed_down"):
if __movement_speed_change_timer.is_stopped():
__movement_speed /= 1.25
__movement_speed_change_timer.start()
elif Input.is_action_pressed(&"bugbot_movement_speed_up") or Input.is_action_just_pressed(&"bugbot_movement_speed_up"):
if __movement_speed_change_timer.is_stopped():
__movement_speed *= 1.25
__movement_speed_change_timer.start()
else:
__movement_speed_change_timer.stop()
__movement_speed = clampf(__movement_speed, 0.25, 100.0)
func __calculate_rotation(_delta:float) -> void:
var rotation_velocity : Vector2 = Vector2(
Input.get_axis(&"bugbot_tilt_down", &"bugbot_tilt_up"),
Input.get_axis(&"bugbot_pan_right", &"bugbot_pan_left")) * 2.5
var mouse_velocity : Vector2 = Input.get_last_mouse_velocity()
rotation_velocity.x += mouse_velocity.y * -0.0025
rotation_velocity.y += mouse_velocity.x * -0.0025
rotation.x = clampf(rotation.x + (rotation_velocity.x * _delta), -PI/2.0 + 0.0001, PI/2.0 - 0.0001)
rotation.y += rotation_velocity.y * _delta
func __calculate_movement() -> void:
var movement_vector_lateral : Vector2 = Input.get_vector(&"bugbot_move_left", &"bugbot_move_right", &"bugbot_move_forward", &"bugbot_move_backward")
var movement_azimuth : float = Input.get_axis(&"bugbot_move_down", &"bugbot_move_up")
velocity = transform.basis * Vector3(movement_vector_lateral.x, movement_azimuth, movement_vector_lateral.y) * __movement_speed
func __calculate_button_presses() -> void:
if Input.is_action_just_pressed(&"bugbot_place_marker") and __raycast_collision:
__place_marker(__raycast_collision["position"], __raycast_collision["normal"])
if Input.is_action_just_released(&"bugbot_exit_placement"):
__exit_placement_timer.stop()
elif Input.is_action_just_pressed(&"bugbot_exit_placement"):
__exit_placement_timer.start()
func __on_exit_placement_timer_timeout() -> void:
queue_free()
func __raycast_to_world():
var space : PhysicsDirectSpaceState3D = get_world_3d().direct_space_state
var query : PhysicsRayQueryParameters3D = PhysicsRayQueryParameters3D.create(global_position, global_position - global_transform.basis.z * ray_length)
query.collide_with_areas = true
query.collide_with_bodies = true
query.exclude = [get_rid()]
__raycast_collision = space.intersect_ray(query)
if __raycast_collision:
var collision_point : Vector3 = __raycast_collision["position"]
var distance_to_collision : float = __laser_beam.global_position.distance_to(collision_point)
__laser_beam.scale.z = distance_to_collision
__laser_beam.look_at(collision_point)
__laser_beam.visible = true
else:
__laser_beam.visible = false
func __place_marker(_position:Vector3, _normal:Vector3):
if __raycast_collision:
var collider : Area3D = __raycast_collision["collider"] as Area3D
if collider and collider.is_in_group("BugMarkerInfo"):
print("Pop up bug marker info here.")
return
var marker : BugMarker = (load(bug_marker) as PackedScene).instantiate() as BugMarker
get_tree().get_root().add_child(marker)
marker.global_position = _position
marker.set_rotation_to_normal(_normal)
marker.marker_status = BugMarker.BugStatus.UNRESOLVED
__bugbot_server._prepare_form(__bug_report_form_data_prepared)
func __bug_report_form_data_prepared(tag_lists:Array):
var bug_report_form : Control = preload("res://addons/Bugbot/UI/bug_report_form.tscn").instantiate()
add_child(bug_report_form)
bug_report_form.fill_tags(tag_lists)
func __place_dummy_marker():
if __raycast_collision:
__bug_marker_dummy.set_rotation_to_normal(__raycast_collision["normal"])
__bug_marker_dummy.visible = true
else:
__bug_marker_dummy.visible = false