Bugbot/Scenes/bug_marker_dummy.gd

17 lines
401 B
GDScript

extends Node3D
@export var bug_marker : PackedScene
@export var follow_node : Node3D
func _ready() -> void:
var bug_marker_node : Node3D = bug_marker.instantiate() as Node3D
add_child(bug_marker_node)
bug_marker_node.enable_info = false
func _process(_delta:float) -> void:
if not visible:
position = Vector3(0.0, 0.0, 0.0)
elif follow_node:
global_position = follow_node.global_position