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Bugbot/Textures
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Jamie Greunbaum e5fdd651df - Using a raw physics raycast instead of the node, for responsiveness reasons.
- Movement speed change amount was adjusted to be a bit higher.
- Added a laser glow at the point of impact.
2024-05-14 18:37:33 -04:00
..
laser_glare.dds
- Using a raw physics raycast instead of the node, for responsiveness reasons.
2024-05-14 18:37:33 -04:00
laser_glare.material
- Using a raw physics raycast instead of the node, for responsiveness reasons.
2024-05-14 18:37:33 -04:00
laser_glow.material
- Using a raw physics raycast instead of the node, for responsiveness reasons.
2024-05-14 18:37:33 -04:00
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