- Refactored CameraTimedSwitcher to use an internal timer instead of delays.
- Added extra switchers to rounds 1 and 2 to better control camera transitions. - Fixed improper camera switches on incorrect answers during round 2.
This commit is contained in:
@@ -971,8 +971,7 @@ public class GameManagerRound1 : GameManagerBase
|
||||
}
|
||||
Interface.OtherButton.interactable = true;
|
||||
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToVideoPlayerCamera();
|
||||
_CameraControllerRound1.ActivateTheChaseMonitorToAllPlayersCameraSwitcher();
|
||||
}
|
||||
|
||||
private void TheChaseCheckAnswer(int Answer)
|
||||
@@ -1004,9 +1003,6 @@ public class GameManagerRound1 : GameManagerBase
|
||||
}
|
||||
public void TheChaseEndClue()
|
||||
{
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToVideoPlayerCamera();
|
||||
|
||||
HostCardTheChaseInterface Interface =
|
||||
(HostCardTheChaseInterface)GetHostCardInterface(RoundSegmentType.TheChase);
|
||||
|
||||
@@ -1022,6 +1018,8 @@ public class GameManagerRound1 : GameManagerBase
|
||||
|
||||
SendCustomEventDelayedSeconds(nameof(_TheChaseEndClue_AdvanceMap_Private), 0.3333333333333f);
|
||||
|
||||
_CameraControllerRound1.ActivateTheChaseMonitorToAllPlayersCameraSwitcher();
|
||||
|
||||
AdvanceQuestion();
|
||||
}
|
||||
public void _TheChaseEndClue_AdvanceMap_Private()
|
||||
@@ -1714,19 +1712,15 @@ public class GameManagerRound1 : GameManagerBase
|
||||
switch (_BuzzedInPlayer)
|
||||
{
|
||||
case 1:
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToPlayer1Camera();
|
||||
break;
|
||||
case 2:
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToPlayer2Camera();
|
||||
break;
|
||||
case 3:
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToPlayer3Camera();
|
||||
break;
|
||||
default:
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToAllPlayersCamera();
|
||||
break;
|
||||
}
|
||||
@@ -1898,16 +1892,10 @@ public class GameManagerRound1 : GameManagerBase
|
||||
|
||||
private void _PlayVideo()
|
||||
{
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToHostCamera();
|
||||
_CameraControllerRound1.ActivateHostToMonitorCameraSwitcher();
|
||||
|
||||
_VideoPlayer.PlayVideo = true;
|
||||
SendCustomEventDelayedSeconds(nameof(SwitchToTVCamera), 2.0f);
|
||||
}
|
||||
public void SwitchToTVCamera()
|
||||
{
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToVideoPlayerCamera();
|
||||
|
||||
SendCustomEventDelayedSeconds(nameof(CheckVideoPlayerTimeToEnd), 0.25f);
|
||||
}
|
||||
public void CheckVideoPlayerTimeToEnd()
|
||||
@@ -1916,8 +1904,7 @@ public class GameManagerRound1 : GameManagerBase
|
||||
{
|
||||
if ((_VideoPlayer.GetVideoDuration() - _VideoPlayer.GetVideoTime()) <= 2.0f)
|
||||
{
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToHostCamera();
|
||||
_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -271,6 +271,8 @@ public class GameManagerRound2 : GameManagerBase
|
||||
Interface.SetComment("Nothing there.", COLOR_STANDARD);
|
||||
|
||||
Interface.ActivateAllPanelButtons(false);
|
||||
|
||||
_CameraControllerRound2.ActivateLocationBoardAndCurrentPlayerCameraSwitcher();
|
||||
}
|
||||
|
||||
public void AlreadyTried()
|
||||
@@ -280,6 +282,8 @@ public class GameManagerRound2 : GameManagerBase
|
||||
Interface.SetComment("Already tried that one.", COLOR_STANDARD);
|
||||
|
||||
Interface.ActivateAllPanelButtons(false);
|
||||
|
||||
_CameraControllerRound2.ActivateLocationBoardAndCurrentPlayerCameraSwitcher();
|
||||
}
|
||||
|
||||
public void NiceStrategy()
|
||||
@@ -289,6 +293,8 @@ public class GameManagerRound2 : GameManagerBase
|
||||
Interface.SetComment("Nice strategy.", COLOR_GREEN);
|
||||
|
||||
Interface.ActivateAllPanelButtons(false);
|
||||
|
||||
_CameraControllerRound2.ActivateLocationBoardAndCurrentPlayerCameraSwitcher();
|
||||
}
|
||||
|
||||
// This is for when a player wins the game. This should disable all inputs,
|
||||
@@ -397,8 +403,6 @@ public class GameManagerRound2 : GameManagerBase
|
||||
HostCardRecoverTheLootInterface Interface =
|
||||
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
|
||||
Interface.ActivateAllPanelButtons(true, true);
|
||||
|
||||
SwitchToCurrentPlayerAndLocationBoardSwitcher();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -428,8 +432,6 @@ public class GameManagerRound2 : GameManagerBase
|
||||
HostCardRecoverTheLootInterface Interface =
|
||||
(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
|
||||
Interface.ActivateAllPanelButtons(true);
|
||||
|
||||
SwitchToCurrentPlayerAndLocationBoardSwitcher();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -253,7 +253,7 @@ public class GameManagerRound3 : GameManagerBase
|
||||
UpdateInterface();
|
||||
|
||||
_CameraControllerRound3.DisableAllSwitchers();
|
||||
_CameraControllerRound3.HostPlayerTimerToggle.Activate = false;
|
||||
_CameraControllerRound3.ActivateHostPlayerCameraSwitcher();
|
||||
_CameraControllerRound3.ActivatePlayfieldSwitchTriggerGroup = true;
|
||||
InitialiseGameplayCameraFollowers();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user