- Fixed line thicknesses for floor maps.

- Fixed a camera issue with reloading a round while round 1 is playing video.
- Modem now uses a slightly rougher metal material.
- Round 1 and 3 have better handling for switching cameras from video players.
- Added a method for checking if a GameManager is initialised.
- Added camera switch timers for round 3 ending video and game end.
- Added CameraAnchor tracking for waist-down targeting.
- Added a method to CameraTimedSwitcher to retrieve a defined switch time.
This commit is contained in:
2026-04-14 22:36:27 -04:00
parent 28ab8cbe45
commit 0092bf0767
26 changed files with 1492 additions and 789 deletions
+1 -1
View File
@@ -81,7 +81,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightmapType: 0
- _LineThickness: 0.15
- _LineThickness: 0.2
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
+2 -2
View File
@@ -81,7 +81,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightmapType: 0
- _LineThickness: 0.07
- _LineThickness: 0.13
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
@@ -92,7 +92,7 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _VerticalLineCorrection: 0.24
- _VerticalLineCorrection: 0.09
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
+1 -1
View File
@@ -81,7 +81,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightmapType: 0
- _LineThickness: 0.175
- _LineThickness: 0.2
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
+2 -2
View File
@@ -81,7 +81,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightmapType: 0
- _LineThickness: 0.07
- _LineThickness: 0.13
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
@@ -92,7 +92,7 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _VerticalLineCorrection: 0.24
- _VerticalLineCorrection: 0.09
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
+1 -1
View File
@@ -81,7 +81,7 @@ Material:
- _Glossiness: 0.5
- _GlossyReflections: 1
- _LightmapType: 0
- _LineThickness: 0.15
- _LineThickness: 0.2
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1