- Fixed line thicknesses for floor maps.
- Fixed a camera issue with reloading a round while round 1 is playing video. - Modem now uses a slightly rougher metal material. - Round 1 and 3 have better handling for switching cameras from video players. - Added a method for checking if a GameManager is initialised. - Added camera switch timers for round 3 ending video and game end. - Added CameraAnchor tracking for waist-down targeting. - Added a method to CameraTimedSwitcher to retrieve a defined switch time.
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@@ -133,11 +133,10 @@ MonoBehaviour:
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PrefabModifications: []
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SerializationNodes: []
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_udonSharpBackingUdonBehaviour: {fileID: 932720169245821887}
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_ModemActivationObject: {fileID: 497488136702045868}
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_ModemDestination: {fileID: 0}
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_AudioManager: {fileID: 0}
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_ModemAnimator: {fileID: 0}
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_ModemDestinationAnimator: {fileID: 0}
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_ModemDestination: {fileID: 0}
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--- !u!114 &932720169245821887
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -216,7 +215,7 @@ PrefabInstance:
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type: 3}
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propertyPath: m_Materials.Array.data[2]
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value:
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objectReference: {fileID: 2100000, guid: 81ea0ec5ed826d74fb516bcd6d26bf99, type: 2}
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objectReference: {fileID: 2100000, guid: 93beab2420a2b634daa2d15fd24fbaa2, type: 2}
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- target: {fileID: -7511558181221131132, guid: a6dcae11ef99ada46bed911b4bb79af6,
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type: 3}
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propertyPath: m_Materials.Array.data[3]
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