- Fixed line thicknesses for floor maps.

- Fixed a camera issue with reloading a round while round 1 is playing video.
- Modem now uses a slightly rougher metal material.
- Round 1 and 3 have better handling for switching cameras from video players.
- Added a method for checking if a GameManager is initialised.
- Added camera switch timers for round 3 ending video and game end.
- Added CameraAnchor tracking for waist-down targeting.
- Added a method to CameraTimedSwitcher to retrieve a defined switch time.
This commit is contained in:
2026-04-14 22:36:27 -04:00
parent 28ab8cbe45
commit 0092bf0767
26 changed files with 1492 additions and 789 deletions
+2 -3
View File
@@ -133,11 +133,10 @@ MonoBehaviour:
PrefabModifications: []
SerializationNodes: []
_udonSharpBackingUdonBehaviour: {fileID: 932720169245821887}
_ModemActivationObject: {fileID: 497488136702045868}
_ModemDestination: {fileID: 0}
_AudioManager: {fileID: 0}
_ModemAnimator: {fileID: 0}
_ModemDestinationAnimator: {fileID: 0}
_ModemDestination: {fileID: 0}
--- !u!114 &932720169245821887
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -216,7 +215,7 @@ PrefabInstance:
type: 3}
propertyPath: m_Materials.Array.data[2]
value:
objectReference: {fileID: 2100000, guid: 81ea0ec5ed826d74fb516bcd6d26bf99, type: 2}
objectReference: {fileID: 2100000, guid: 93beab2420a2b634daa2d15fd24fbaa2, type: 2}
- target: {fileID: -7511558181221131132, guid: a6dcae11ef99ada46bed911b4bb79af6,
type: 3}
propertyPath: m_Materials.Array.data[3]