- Added Contessa's portrait, jail video, and jail calls.

- Added newly added sounds and images to credits file.
- ACME Crimenet Computer's image clues now support transparency.
- ACME Crimenet Computer's image clues are now actually loaded from the JSON.
- Adjusted position of North America floor map to make it faster to run across.
- A Disaster Aria is now complete.
This commit is contained in:
2025-11-28 05:08:00 -05:00
parent c739ceda2a
commit 03550aac82
23 changed files with 805 additions and 156 deletions
@@ -98,12 +98,17 @@ public class ACMECrimenetComputer : UdonSharpBehaviour
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusicLoop", MusicEventType.ACMECrimenetComputerIdle);
}
[NetworkCallable]
public void LoadClueImage(int Index)
{
TextureInfo AdditionalTextureInfo = new TextureInfo();
AdditionalTextureInfo.WrapModeU = TextureWrapMode.Clamp;
AdditionalTextureInfo.WrapModeV = TextureWrapMode.Clamp;
AdditionalTextureInfo.GenerateMipMaps = true;
_ClueImageDownloader.DownloadImage(
_GameManager.GetClueImageURL(0), null,
_GameManager.GetClueImageURL(Index), null,
(IUdonEventReceiver)this, AdditionalTextureInfo);
}
public override void OnImageLoadSuccess(IVRCImageDownload Result)
@@ -112,6 +117,12 @@ public class ACMECrimenetComputer : UdonSharpBehaviour
base.OnImageLoadSuccess(Result);
}
[NetworkCallable]
public void SetClueImageScale(float Scale)
{
_ClueImageCard.transform.localScale = new Vector3(Scale, Scale, Scale);
}
[NetworkCallable]
public void OpenCompartment()
{