Round 3 is now fully implemented. The game can be theoretically finished.

This commit is contained in:
Jamie Greunbaum
2025-06-22 20:51:01 -04:00
parent f69cb5350c
commit 09dcf1a6db
18 changed files with 2147 additions and 291 deletions
@@ -0,0 +1,323 @@
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using TMPro;
using UnityEngine.UI;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class HostCardCaptureCarmenExplainerInterface : HostCardInterfaceBase
{
[SerializeField] private TextMeshProUGUI _ExplainerUI;
}
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using TMPro;
using UnityEngine.UI;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class HostCardCaptureCarmenInterface : HostCardInterfaceBase
{
[SerializeField] public TextMeshProUGUI CommentUI;
}
@@ -0,0 +1,11 @@
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@@ -653,19 +653,19 @@ MonoBehaviour:
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@@ -708,6 +708,126 @@ MonoBehaviour:
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@@ -28,6 +28,9 @@ public class HostCardManager : UdonSharpBehaviour
[SerializeField] private HostCardRecoverTheLootExplainerInterface _RecoverTheLootExplainerInterface;
[SerializeField] private HostCardRecoverTheLootInterface _RecoverTheLootInterface;
[SerializeField] private HostCardCaptureCarmenExplainerInterface _CaptureCarmenExplainerInterface;
[SerializeField] private HostCardCaptureCarmenInterface _CaptureCarmenInterface;
[SerializeField] private HostPanelInterface _AdminPanelInterface;
public override void OnPickup()
@@ -114,6 +117,9 @@ public class HostCardManager : UdonSharpBehaviour
_RecoverTheLootExplainerInterface.gameObject.SetActive(false);
_RecoverTheLootInterface.gameObject.SetActive(false);
_CaptureCarmenExplainerInterface.gameObject.SetActive(false);
_CaptureCarmenInterface.gameObject.SetActive(false);
switch (Game)
{
case RoundType.LocateTheCrook:
@@ -150,9 +156,17 @@ public class HostCardManager : UdonSharpBehaviour
return _RecoverTheLootInterface;
}
} break;
case RoundType.ChaseCarmen:
case RoundType.CaptureCarmen:
{
switch (Question)
{
case RoundSegmentType.CaptureCarmenExplainer:
_CaptureCarmenExplainerInterface.gameObject.SetActive(true);
return _CaptureCarmenExplainerInterface;
case RoundSegmentType.CaptureCarmen:
_CaptureCarmenInterface.gameObject.SetActive(true);
return _CaptureCarmenInterface;
}
} break;
default:
_BetweenRoundsInterface.gameObject.SetActive(true);