Added an audio track for the ACME Crimenet Computer's idle noise.
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@@ -65,6 +65,8 @@ public class ACMECrimenetComputer : UdonSharpBehaviour
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_Animator.SetBool("Throw Clue Into The Air", false);
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_Animator.SetBool("Run Translator", false);
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
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_ClueImageCard.transform.localPosition = Vector3.zero;
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_ClueImageCard.transform.localRotation = Quaternion.identity;
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@@ -94,6 +96,8 @@ public class ACMECrimenetComputer : UdonSharpBehaviour
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Interactable.SetActive(true);
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}
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusicLoop", MusicEventType.ACMECrimenetComputerIdle);
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TextureInfo AdditionalTextureInfo = new TextureInfo();
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AdditionalTextureInfo.WrapModeU = TextureWrapMode.Clamp;
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AdditionalTextureInfo.WrapModeV = TextureWrapMode.Clamp;
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