- Added logo and camera movements to the start of a new game.

- Improved look of the location board in round 2.
- Fixed "Only Camera Capture" layer to possibly actually do that.
This commit is contained in:
2026-02-16 23:19:44 -05:00
parent edc3a80f96
commit 0d75f15d3d
58 changed files with 3146 additions and 210 deletions
@@ -91,6 +91,7 @@ public class GameManagerRound1 : GameManagerBase
_CameraControllerRound1.InitialiseCameras();
_CameraControllerRound1.ActivateHostCameraTrigger();
_CameraControllerRound1.PlayOpening(true);
DisableInteraction();
@@ -129,6 +130,8 @@ public class GameManagerRound1 : GameManagerBase
{
EnableInteraction("Start Game");
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusicLoop", MusicEventType.OpeningLoop);
_CameraControllerRound1.PlayOpeningDoorway(true);
}
@@ -168,6 +171,8 @@ public class GameManagerRound1 : GameManagerBase
private void PlayIntroVideo()
{
_CameraControllerRound1.PlayOpening(false);
_CameraControllerRound1.PlayOpeningDoorway(false);
_CameraControllerRound1.DeactivateHostCameraTrigger();
_CameraControllerRound1.DisableAllSwitchers();
_CameraControllerRound1.SwitchToHostCamera();