- Added logo and camera movements to the start of a new game.
- Improved look of the location board in round 2. - Fixed "Only Camera Capture" layer to possibly actually do that.
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@@ -91,6 +91,7 @@ public class GameManagerRound1 : GameManagerBase
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_CameraControllerRound1.InitialiseCameras();
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_CameraControllerRound1.ActivateHostCameraTrigger();
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_CameraControllerRound1.PlayOpening(true);
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DisableInteraction();
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@@ -129,6 +130,8 @@ public class GameManagerRound1 : GameManagerBase
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{
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EnableInteraction("Start Game");
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusicLoop", MusicEventType.OpeningLoop);
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_CameraControllerRound1.PlayOpeningDoorway(true);
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}
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@@ -168,6 +171,8 @@ public class GameManagerRound1 : GameManagerBase
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private void PlayIntroVideo()
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{
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_CameraControllerRound1.PlayOpening(false);
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_CameraControllerRound1.PlayOpeningDoorway(false);
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_CameraControllerRound1.DeactivateHostCameraTrigger();
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_CameraControllerRound1.DisableAllSwitchers();
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_CameraControllerRound1.SwitchToHostCamera();
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