- Added decorative map and flags behind players during round 1.
- Host teleport buttons no longer disappear once used.
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 2800000, guid: 511a2a95e47da9a4fb1b0b8146ad3e70, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 4.96, y: -0.13}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: cb072d3765e9cf443b3c71b63f2c4b9c, type: 3}
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m_Scale: {x: 2, y: 0.03}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _Bicubic: 0
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnableGeometricSpecularAA: 1
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _LightmapType: 0
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularAAScreenSpaceVariance: 0.1
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- _SpecularAAThreshold: 0.2
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.972549, g: 0.79607844, b: 0.5803922, a: 1}
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- _Color2: {r: 0.8584906, g: 0.7145314, b: 0.5385814, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 12e96dbe16f21704485645506bfc235a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user