Changed buzzer effect to a blinking scoreboard.
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@@ -213,7 +213,7 @@ public class GameManagerRound1 : GameManagerBase
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ShowBetweenQuestionsInterface();
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_VideoPlayer.PlayVideo = false;
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_VideoPlayer.ShowScreen = ClueScreenType.Blank;
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_GameHasBegun = true;
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}
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@@ -1019,7 +1019,7 @@ public class GameManagerRound1 : GameManagerBase
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Interface.CommentUI.text =
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"- Before you show us your answer, how much did you risk?\n" +
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"- What is your answer?";
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_PlayerPodiums[PlayerNumber - 1].EnableBuzzInEffect(true);
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_PlayerPodiums[PlayerNumber - 1].HighlightPodium(true);
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EnableInteraction("Assign Points");
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}
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@@ -1028,7 +1028,7 @@ public class GameManagerRound1 : GameManagerBase
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{
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int PlayerNumber = _FinalRoundPlayersSortedByScore[PlayerPlace - 1];
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_PlayerPodiums[PlayerNumber - 1].EnableBuzzInEffect(false);
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_PlayerPodiums[PlayerNumber - 1].HighlightPodium(false);
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_PlayerPodiums[PlayerNumber - 1].VerifyFinalRoundResponse(_QuestionCorrectResponse);
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// If we're assigning points to the first-place player, then we're
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@@ -1295,11 +1295,6 @@ public class GameManagerRound1 : GameManagerBase
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public void TiebreakerIncorrectResponse()
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{
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int PodiumIndex = _BuzzedInPlayer - 1;
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if (PodiumIndex >= 0 && PodiumIndex < _PlayerPodiums.Length)
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{
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_PlayerPodiums[PodiumIndex].SendCustomNetworkEvent(NetworkEventTarget.All,
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"EnableBuzzInEffect", false);
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}
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_BuzzedInPlayer = -1;
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_BuzzInAllowed = true;
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@@ -1421,12 +1416,7 @@ public class GameManagerRound1 : GameManagerBase
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{
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_BuzzInAllowed = true;
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int PodiumIndex = _BuzzedInPlayer - 1;
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if (PodiumIndex >= 0 && PodiumIndex < _PlayerPodiums.Length)
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{
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_PlayerPodiums[PodiumIndex].SendCustomNetworkEvent(NetworkEventTarget.All,
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"EnableBuzzInEffect", false);
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_BuzzedInPlayer = -1;
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}
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_BuzzedInPlayer = -1;
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RequestSerialization();
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}
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@@ -1443,8 +1433,7 @@ public class GameManagerRound1 : GameManagerBase
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_BuzzedInPlayer = PlayerNumber;
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RequestSerialization();
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_PlayerPodiums[PlayerIndex].SendCustomNetworkEvent(NetworkEventTarget.All,
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"EnableBuzzInEffect", true);
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_PlayerPodiums[PlayerIndex].SendCustomNetworkEvent(NetworkEventTarget.Owner, "StartBuzzedInEffect");
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// Play the buzzer sound globally.
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
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@@ -1462,7 +1451,6 @@ public class GameManagerRound1 : GameManagerBase
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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{
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_PlayerBuzzInAllowed[i] = true;
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "EnableBuzzInEffect", false);
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}
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_BuzzedInPlayer = -1;
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}
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