- Finished the basic framework for the ACME Crimenet Computer.

- Added a skateboard and VHS cassette for the video music clues.
- Reworked more materials to have a common parent.
This commit is contained in:
2025-08-12 04:55:21 -04:00
parent d43f771281
commit 1e8b000b41
79 changed files with 7395 additions and 2489 deletions
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- _SmoothnessTextureChannel: 0
- _SpecularAAScreenSpaceVariance: 0.1
- _SpecularAAThreshold: 0.2
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Floats: []
m_Colors:
- _Color: {r: 0.78431374, g: 0.45098037, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 0.78431374, g: 0.4509804, b: 1, a: 1}
m_BuildTextureStacks: []
+1 -1
View File
@@ -64,7 +64,7 @@ Material:
m_Ints: []
m_Floats:
- _Bicubic: 0
- _BumpScale: 0.225
- _BumpScale: 0.5
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
+5 -63
View File
@@ -9,14 +9,14 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: M_YellowPaper
m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
m_Parent: {fileID: 0}
m_Parent: {fileID: 2100000, guid: 71ede89a28bd60e4ca2918572046ba90, type: 2}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
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m_InvalidKeywords:
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m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
@@ -24,67 +24,9 @@ Material:
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 511a2a95e47da9a4fb1b0b8146ad3e70, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_TexEnvs: []
m_Ints: []
m_Floats:
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- _BumpScale: 0.225
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- _GlossyReflections: 1
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m_Colors:
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@@ -1,5 +1,5 @@
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externalObjects: {}
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