- Foghorn and Crook In Jail animations implemented
- GameManager initialisation now also enables interactions no matter what - Markers are no longer unnecessarily deactivated at the end of a round - Markers have better physics when dropped and disabled - Attempted to add fallback support to video players
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@@ -10,6 +10,10 @@ using VRC.Udon.Common.Interfaces;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class HostPanelInterface : UdonSharpBehaviour
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{
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[SerializeField] private HostCardManager _HostCard;
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[Space]
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[SerializeField] private GameObject _GameConfigPanel;
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[SerializeField] private GameObject _CamerasPanel;
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