- Foghorn and Crook In Jail animations implemented

- GameManager initialisation now also enables interactions no matter what
- Markers are no longer unnecessarily deactivated at the end of a round
- Markers have better physics when dropped and disabled
- Attempted to add fallback support to video players
This commit is contained in:
2025-08-23 23:02:39 -04:00
parent 20c481001f
commit 1f921988ef
19 changed files with 945 additions and 600 deletions
File diff suppressed because it is too large Load Diff
@@ -10,6 +10,10 @@ using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class HostPanelInterface : UdonSharpBehaviour
{
[SerializeField] private HostCardManager _HostCard;
[Space]
[SerializeField] private GameObject _GameConfigPanel;
[SerializeField] private GameObject _CamerasPanel;