From 209b184cb06da5c2824a17fa5999a341055be5f3 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Tue, 25 Nov 2025 05:22:32 -0500 Subject: [PATCH] - Reogranised case entry prefabs. - Added a preliminary Detective Noir effect for appropriate video clues. --- Assets/Animations/Detective Noir Effect.meta | 8 + .../Detective Noir Effect.controller | 159 ++ .../Detective Noir Effect.controller.meta | 8 + .../Animations/Detective Noir Effect/Off.anim | 155 ++ .../Detective Noir Effect/Off.anim.meta | 8 + .../Animations/Detective Noir Effect/On.anim | 173 +++ .../Detective Noir Effect/On.anim.meta | 8 + .../DetectiveNoirProfile.asset | 1327 +++++++++++++++++ .../DetectiveNoirProfile.asset.meta | 8 + Assets/Prefabs/Case List/Entries/1992.meta | 8 + .../{ => 1992}/Bad Day On Broadway.prefab | 14 +- .../Bad Day On Broadway.prefab.meta | 0 .../{ => 1992}/Tsealing The Tsar Bell.prefab | 12 +- .../Tsealing The Tsar Bell.prefab.meta | 0 Assets/Prefabs/Case List/Entries/1993.meta | 8 + .../{ => 1993}/The Williamsburglary.prefab | 14 +- .../The Williamsburglary.prefab.meta | 0 Assets/Prefabs/Case List/Entries/1994.meta | 8 + .../Entries/1994/A Disaster Aria.prefab | 451 ++++++ .../Entries/1994/A Disaster Aria.prefab.meta | 7 + Assets/Prefabs/Case List/Lists/1994.prefab | 202 ++- Assets/Prefabs/Detective Noir Effect.prefab | 105 ++ .../Prefabs/Detective Noir Effect.prefab.meta | 7 + Assets/Scenes/witwics.unity | 248 ++- .../Game Managers/GameManagerRound1.asset | 85 +- .../Game Managers/GameManagerRound1.cs | 29 +- 26 files changed, 2957 insertions(+), 95 deletions(-) create mode 100644 Assets/Animations/Detective Noir Effect.meta create mode 100644 Assets/Animations/Detective Noir Effect/Detective Noir Effect.controller create mode 100644 Assets/Animations/Detective Noir Effect/Detective Noir Effect.controller.meta create mode 100644 Assets/Animations/Detective Noir Effect/Off.anim create mode 100644 Assets/Animations/Detective Noir Effect/Off.anim.meta create mode 100644 Assets/Animations/Detective Noir Effect/On.anim create mode 100644 Assets/Animations/Detective Noir Effect/On.anim.meta create mode 100644 Assets/Post Processing/DetectiveNoirProfile.asset create mode 100644 Assets/Post Processing/DetectiveNoirProfile.asset.meta create mode 100644 Assets/Prefabs/Case List/Entries/1992.meta rename Assets/Prefabs/Case List/Entries/{ => 1992}/Bad Day On Broadway.prefab (97%) rename Assets/Prefabs/Case List/Entries/{ => 1992}/Bad Day On Broadway.prefab.meta (100%) rename Assets/Prefabs/Case List/Entries/{ => 1992}/Tsealing The Tsar Bell.prefab (97%) rename Assets/Prefabs/Case List/Entries/{ => 1992}/Tsealing The Tsar Bell.prefab.meta (100%) create mode 100644 Assets/Prefabs/Case List/Entries/1993.meta rename Assets/Prefabs/Case List/Entries/{ => 1993}/The Williamsburglary.prefab (96%) rename Assets/Prefabs/Case List/Entries/{ => 1993}/The Williamsburglary.prefab.meta (100%) create mode 100644 Assets/Prefabs/Case List/Entries/1994.meta create mode 100644 Assets/Prefabs/Case List/Entries/1994/A Disaster Aria.prefab create mode 100644 Assets/Prefabs/Case List/Entries/1994/A Disaster Aria.prefab.meta create mode 100644 Assets/Prefabs/Detective Noir Effect.prefab create mode 100644 Assets/Prefabs/Detective Noir Effect.prefab.meta diff --git a/Assets/Animations/Detective Noir Effect.meta b/Assets/Animations/Detective Noir Effect.meta new file mode 100644 index 0000000..37844e5 --- /dev/null +++ b/Assets/Animations/Detective Noir Effect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b145c46f754afbd49b36233cf15f15fd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animations/Detective Noir Effect/Detective Noir Effect.controller b/Assets/Animations/Detective Noir Effect/Detective Noir Effect.controller new file mode 100644 index 0000000..c287e79 --- /dev/null +++ b/Assets/Animations/Detective Noir Effect/Detective Noir Effect.controller @@ -0,0 +1,159 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1101 &-7202607396372946104 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - 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