- Location board syncs much more reliably, and with less NetworkCallables.
- Jail chain syncs properly and disables itself, regardless of ownership. - Also did some work with the cameras in round 2.
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@@ -497,7 +497,7 @@ MonoBehaviour:
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ThrowVelocityBoostScale: 1
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currentlyHeldBy: {fileID: 0}
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pickupable: 1
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proximity: 0.5
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proximity: 0.75
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version: 0
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--- !u!114 &4279963186528276829
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MonoBehaviour:
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@@ -592,6 +592,7 @@ MonoBehaviour:
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SerializationNodes: []
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_udonSharpBackingUdonBehaviour: {fileID: 2705142496176794513}
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_GameManager: {fileID: 0}
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_Pickup: {fileID: 3592705773749276922}
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_ChainPivot: {fileID: 3590657470899212667}
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_ChainHome: {fileID: 2554891250381025553}
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_PullTarget: {fileID: 4967056217235796773}
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@@ -707,7 +708,7 @@ Transform:
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m_GameObject: {fileID: 4994299810440057811}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0, z: -0.3}
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m_LocalPosition: {x: 0, y: -0, z: -0.215}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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