- Location board syncs much more reliably, and with less NetworkCallables.

- Jail chain syncs properly and disables itself, regardless of ownership.
- Also did some work with the cameras in round 2.
This commit is contained in:
2025-12-22 03:38:38 -05:00
parent 7faece4539
commit 2281fae54e
17 changed files with 927 additions and 423 deletions
+3 -2
View File
@@ -497,7 +497,7 @@ MonoBehaviour:
ThrowVelocityBoostScale: 1
currentlyHeldBy: {fileID: 0}
pickupable: 1
proximity: 0.5
proximity: 0.75
version: 0
--- !u!114 &4279963186528276829
MonoBehaviour:
@@ -592,6 +592,7 @@ MonoBehaviour:
SerializationNodes: []
_udonSharpBackingUdonBehaviour: {fileID: 2705142496176794513}
_GameManager: {fileID: 0}
_Pickup: {fileID: 3592705773749276922}
_ChainPivot: {fileID: 3590657470899212667}
_ChainHome: {fileID: 2554891250381025553}
_PullTarget: {fileID: 4967056217235796773}
@@ -707,7 +708,7 @@ Transform:
m_GameObject: {fileID: 4994299810440057811}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0, z: -0.3}
m_LocalPosition: {x: 0, y: -0, z: -0.215}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: