- Player podiums are claimed when teleported to.

- Fixed issue that caused screens to not reset after the final round.
- Fixed render target for videos so the aspect ratio is correct.
- Tweaked a bunch of textures and various unimportant things.
This commit is contained in:
2025-08-03 19:26:50 -04:00
parent d0be660432
commit 22a25b65d8
49 changed files with 2567 additions and 2129 deletions
@@ -856,8 +856,6 @@ public class GameManagerRound1 : GameManagerBase
DisableRiskCards();
DisableBuzzers();
_VideoPlayer.ClearScreen();
SortPlayersHighToLowScore();
int[] SortedPlayerScores = new int[_PlayerPodiums.Length];
@@ -938,7 +936,7 @@ public class GameManagerRound1 : GameManagerBase
DisableRiskCards();
DisableBuzzers();
_VideoPlayer.ClearScreen();
_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
_QuestionIndex++;
if (_QuestionIndex >= _QuestionsList.Count)