- Player podiums are claimed when teleported to.
- Fixed issue that caused screens to not reset after the final round. - Fixed render target for videos so the aspect ratio is correct. - Tweaked a bunch of textures and various unimportant things.
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@@ -856,8 +856,6 @@ public class GameManagerRound1 : GameManagerBase
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DisableRiskCards();
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DisableBuzzers();
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_VideoPlayer.ClearScreen();
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SortPlayersHighToLowScore();
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int[] SortedPlayerScores = new int[_PlayerPodiums.Length];
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@@ -938,7 +936,7 @@ public class GameManagerRound1 : GameManagerBase
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DisableRiskCards();
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DisableBuzzers();
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_VideoPlayer.ClearScreen();
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_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
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_QuestionIndex++;
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if (_QuestionIndex >= _QuestionsList.Count)
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