The final round broke again. Changing the marker reset method fixed it? Okay.
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@@ -61,7 +61,7 @@ public class FloorMapMarker : UdonSharpBehaviour
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public void Initialise()
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{
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_RigidBodyComponent.constraints = RigidbodyConstraints.None;
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_ObjectSync.TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true);
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transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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SetPickupable(false);
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Active = false;
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@@ -74,7 +74,7 @@ public class FloorMapMarker : UdonSharpBehaviour
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_CollisionCheckCounter = 0;
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_NoCollisionCounter = 0;
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_CollidingLocations.Clear();
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RequestSerialization();
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}
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