- Interaction text finally made properly visible.
- ACME Crimenet Computer clue images no longer infect the host card. - The Chase now begins without an awkward delay beforehand.
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@@ -48,6 +48,7 @@ public class GameManagerBase : UdonSharpBehaviour
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protected void DisableInteraction()
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{
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_AllowInteractionFromHostCard = false;
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_HostCard.SetNextInteractionText("");
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}
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public bool IsInteractionEnabled()
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@@ -1410,14 +1410,11 @@ public class GameManagerRound1 : GameManagerBase
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private void AdvanceTheChase()
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{
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Debug.Log("The Chase is now advancing to stage " + _QuestionStage);
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switch (_QuestionStage)
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{
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case 1: BeginTheChase(); break;
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case 2: PlayTheChaseMusic(); break;
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case 3: TheChaseCluesLoop(); break;
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case 4: AdvanceToNextQuestion(); break;
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case 1: PlayTheChaseMusic(); break;
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case 2: TheChaseCluesLoop(); break;
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case 3: AdvanceToNextQuestion(); break;
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default: break;
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}
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}
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@@ -1499,10 +1496,10 @@ public class GameManagerRound1 : GameManagerBase
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{
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PresentationMediumString = PresentationMediumToString((PresentationMedium)(int)Presentation["Medium"].Number);
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}
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else
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{
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PresentationMediumString = RoundSegmentTypeToString(_CurrentQuestionType);
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}
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}
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else
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{
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PresentationMediumString = RoundSegmentTypeToString(_CurrentQuestionType);
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}
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Interface.HeaderUI.text = "Upcoming Question: " + PresentationMediumString;
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