- Added a corkboard behind the wanted posters.
- Teleporter buttons change spawn for all but the host/admin/camera operators. - Fixed wanted posters having improperly scaled normal maps.
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@@ -9,6 +9,8 @@ Shader "Carmen/Bicolour Noise"
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Properties
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{
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_MainTex ("Noise Texture", 2D) = "white" {}
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_NormalTex ("Normal", 2D) = "bump" {}
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_Color("Colour 1", Color) = (0,0,0,1)
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_Color2("Colour 2", Color) = (1,1,1,1)
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}
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@@ -40,6 +42,7 @@ Shader "Carmen/Bicolour Noise"
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#pragma surface surf LambertVRC alphatest:_Cutoff exclude_path:prepass exclude_path:deferred noforwardadd
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UNITY_DECLARE_TEX2D(_MainTex);
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UNITY_DECLARE_TEX2D(_NormalTex);
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struct SurfaceOutputVRC
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{
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@@ -54,6 +57,7 @@ Shader "Carmen/Bicolour Noise"
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struct Input
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{
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float2 uv_MainTex;
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float2 uv_NormalTex;
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half4 colour : COLOR;
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half4 colour2 : COLOR;
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};
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@@ -63,11 +67,11 @@ Shader "Carmen/Bicolour Noise"
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void surf (Input IN, inout SurfaceOutputVRC o)
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{
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o.Albedo = lerp(_Color, _Color2, UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).r);
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o.Albedo = lerp(_Color, _Color2, smoothstep(0.2, 0.8, UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).r));
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o.Alpha = 1.0;
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o.Gloss = 0.0;
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o.Normal = fixed3(0.0, 0.0, 1.0);
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o.Normal = UnpackNormal(UNITY_SAMPLE_TEX2D(_NormalTex, IN.uv_NormalTex));
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}
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