- Adjusted camera positions for round 2, to suit the new room layout.

- Added a position marker for the winning player in round 2.
- Added borders and a blinking lightning bolt icon for the jail call overlay.
- Enlarged the location board by 20%.
- Do It Rockapella camera animation now starts much more zoomed in.
This commit is contained in:
2026-05-08 04:41:45 -04:00
parent 9c8a0addd1
commit 2d3a18c897
42 changed files with 1186 additions and 470 deletions
+3
View File
@@ -38,12 +38,14 @@ Shader "Carmen/UVGradient"
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
fixed4 colour : COLOR0;
};
struct V2F
{
float2 uv : TEXCOORD0;
float4 position : SV_POSITION;
fixed4 colour : COLOR0;
};
@@ -52,6 +54,7 @@ Shader "Carmen/UVGradient"
V2F o;
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.position = UnityObjectToClipPos(v.vertex);
o.colour = v.colour;
return o;
}