From 3a7076121ba01e77feeb5cb19fa58fbc0f81a976 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Mon, 11 May 2026 03:41:02 -0400 Subject: [PATCH] - Lightning round effects are now only reset at the end of a lightning round. - Lightning round now ends and advances itself instead of waiting for input. --- Assets/Prefabs/Lightning Round Effects.prefab | 5 +++-- Assets/UdonSharp/Game Managers/GameManagerRound1.cs | 5 ++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Prefabs/Lightning Round Effects.prefab b/Assets/Prefabs/Lightning Round Effects.prefab index e0cca03..0a83827 100644 --- a/Assets/Prefabs/Lightning Round Effects.prefab +++ b/Assets/Prefabs/Lightning Round Effects.prefab @@ -5040,8 +5040,8 @@ MonoBehaviour: canUseStationFromStation: 0 animatorController: {fileID: 0} disableStationExit: 1 - seated: 1 - stationEnterPlayerLocation: {fileID: 0} + seated: 0 + stationEnterPlayerLocation: {fileID: 251396415241230788} stationExitPlayerLocation: {fileID: 0} controlsObject: {fileID: 0} --- !u!114 &3600643486527532398 @@ -5180,6 +5180,7 @@ MonoBehaviour: _AudioManager: {fileID: 0} _Animator: {fileID: 2539099514728565476} _LightningBolt: {fileID: 2413640658087836290} + _LightningStrikeStation: {fileID: 3600643486527532398} _PersonalRaincloud: {fileID: 5783747924473540675} _Umbrella: {fileID: 3786898291578463590} --- !u!114 &2340605948015770164 diff --git a/Assets/UdonSharp/Game Managers/GameManagerRound1.cs b/Assets/UdonSharp/Game Managers/GameManagerRound1.cs index ed74c8e..a99bd01 100644 --- a/Assets/UdonSharp/Game Managers/GameManagerRound1.cs +++ b/Assets/UdonSharp/Game Managers/GameManagerRound1.cs @@ -821,7 +821,8 @@ public class GameManagerRound1 : GameManagerBase if (_QuestionSubstage >= QuestionsList.Count) { _QuestionSubstage = 0; - EnableInteraction("End Lightning Round"); + _LightningRoundEffects.Initialise(); + AdvanceQuestion(); return; } @@ -1436,8 +1437,6 @@ public class GameManagerRound1 : GameManagerBase _VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen"); - _LightningRoundEffects.Initialise(); - _QuestionIndex++; if (_QuestionIndex >= _QuestionsList.Count) {