Added a trigger to activate the host/winner camera when the winner crosses it.

This commit is contained in:
2025-12-27 00:42:09 -05:00
parent 0ed7e328d6
commit 3dec7c19ee
4 changed files with 572 additions and 385 deletions
File diff suppressed because it is too large Load Diff
@@ -18,6 +18,7 @@ public class CameraControllerRound2 : CameraControllerBase
[SerializeField] public Camera VideoPlayerCamera;
[Space]
[SerializeField] public CameraTimerSwitchTrigger HostAndAllPlayersCameraTrigger;
[SerializeField] public CameraSwitchTrigger HostAndWinnerCameraTrigger;
[Space]
[SerializeField] public CameraTimedSwitcher HostAllPlayersTimerToggle;
[SerializeField] public CameraTimedSwitcher HostPlayersAndWideShotTimerToggle;
@@ -235,6 +236,16 @@ public class CameraControllerRound2 : CameraControllerBase
}
public void ActivateHostWinnerCameraTrigger()
{
HostAndWinnerCameraTrigger.gameObject.SetActive(true);
}
public void DeactivateHostWinnerCameraTrigger()
{
HostAndWinnerCameraTrigger.gameObject.SetActive(false);
}
public override void DisableAllTriggers()
{
HostAndAllPlayersCameraTrigger.gameObject.SetActive(false);