Added a trigger to activate the host/winner camera when the winner crosses it.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -18,6 +18,7 @@ public class CameraControllerRound2 : CameraControllerBase
|
||||
[SerializeField] public Camera VideoPlayerCamera;
|
||||
[Space]
|
||||
[SerializeField] public CameraTimerSwitchTrigger HostAndAllPlayersCameraTrigger;
|
||||
[SerializeField] public CameraSwitchTrigger HostAndWinnerCameraTrigger;
|
||||
[Space]
|
||||
[SerializeField] public CameraTimedSwitcher HostAllPlayersTimerToggle;
|
||||
[SerializeField] public CameraTimedSwitcher HostPlayersAndWideShotTimerToggle;
|
||||
@@ -235,6 +236,16 @@ public class CameraControllerRound2 : CameraControllerBase
|
||||
}
|
||||
|
||||
|
||||
public void ActivateHostWinnerCameraTrigger()
|
||||
{
|
||||
HostAndWinnerCameraTrigger.gameObject.SetActive(true);
|
||||
}
|
||||
public void DeactivateHostWinnerCameraTrigger()
|
||||
{
|
||||
HostAndWinnerCameraTrigger.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public override void DisableAllTriggers()
|
||||
{
|
||||
HostAndAllPlayersCameraTrigger.gameObject.SetActive(false);
|
||||
|
||||
Reference in New Issue
Block a user