- Added a briefing to the beginning of round 2, with intention to add more.
- Cleaned up a lot of code to help make development smoother in the future.
This commit is contained in:
@@ -44,7 +44,7 @@ MonoBehaviour:
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@@ -25,6 +25,7 @@ public class HostCardManager : UdonSharpBehaviour
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[SerializeField] private HostCardTheChaseInterface _TheChaseInterface;
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[SerializeField] private HostCardFinalRoundInterface _FinalRoundInterface;
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[SerializeField] private HostCardRecoverTheLootExplainerInterface _RecoverTheLootExplainerInterface;
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[SerializeField] private HostCardRecoverTheLootInterface _RecoverTheLootInterface;
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[SerializeField] private HostPanelInterface _AdminPanelInterface;
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@@ -90,6 +91,12 @@ public class HostCardManager : UdonSharpBehaviour
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}
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public void SetGameManager(GameManagerBase Manager)
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{
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_GameManager = Manager;
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}
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public HostCardInterfaceBase EnableHostCardDisplay(GameType Game, QuestionType Question)
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{
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_BetweenRoundsInterface.gameObject.SetActive(false);
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@@ -98,6 +105,7 @@ public class HostCardManager : UdonSharpBehaviour
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_TheChaseInterface.gameObject.SetActive(false);
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_FinalRoundInterface.gameObject.SetActive(false);
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_RecoverTheLootExplainerInterface.gameObject.SetActive(false);
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_RecoverTheLootInterface.gameObject.SetActive(false);
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switch (Game)
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@@ -128,6 +136,9 @@ public class HostCardManager : UdonSharpBehaviour
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{
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switch(Question)
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{
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case QuestionType.RecoverTheLootExplainer:
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_RecoverTheLootExplainerInterface.gameObject.SetActive(true);
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return _RecoverTheLootExplainerInterface;
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case QuestionType.RecoverTheLoot:
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_RecoverTheLootInterface.gameObject.SetActive(true);
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return _RecoverTheLootInterface;
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@@ -0,0 +1,323 @@
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@@ -0,0 +1,14 @@
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using TMPro;
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using UnityEngine.UI;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class HostCardRecoverTheLootExplainerInterface : HostCardInterfaceBase
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{
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[SerializeField] private TextMeshProUGUI _ExplainerUI;
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}
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Reference in New Issue
Block a user