- Added a briefing to the beginning of round 2, with intention to add more.

- Cleaned up a lot of code to help make development smoother in the future.
This commit is contained in:
Jamie Greunbaum
2025-06-17 04:50:05 -04:00
parent acdf54f8f5
commit 43bed62c7e
47 changed files with 1882 additions and 747 deletions
@@ -44,7 +44,7 @@ MonoBehaviour:
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@@ -593,19 +593,19 @@ MonoBehaviour:
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@@ -25,6 +25,7 @@ public class HostCardManager : UdonSharpBehaviour
[SerializeField] private HostCardTheChaseInterface _TheChaseInterface;
[SerializeField] private HostCardFinalRoundInterface _FinalRoundInterface;
[SerializeField] private HostCardRecoverTheLootExplainerInterface _RecoverTheLootExplainerInterface;
[SerializeField] private HostCardRecoverTheLootInterface _RecoverTheLootInterface;
[SerializeField] private HostPanelInterface _AdminPanelInterface;
@@ -90,6 +91,12 @@ public class HostCardManager : UdonSharpBehaviour
}
public void SetGameManager(GameManagerBase Manager)
{
_GameManager = Manager;
}
public HostCardInterfaceBase EnableHostCardDisplay(GameType Game, QuestionType Question)
{
_BetweenRoundsInterface.gameObject.SetActive(false);
@@ -98,6 +105,7 @@ public class HostCardManager : UdonSharpBehaviour
_TheChaseInterface.gameObject.SetActive(false);
_FinalRoundInterface.gameObject.SetActive(false);
_RecoverTheLootExplainerInterface.gameObject.SetActive(false);
_RecoverTheLootInterface.gameObject.SetActive(false);
switch (Game)
@@ -128,6 +136,9 @@ public class HostCardManager : UdonSharpBehaviour
{
switch(Question)
{
case QuestionType.RecoverTheLootExplainer:
_RecoverTheLootExplainerInterface.gameObject.SetActive(true);
return _RecoverTheLootExplainerInterface;
case QuestionType.RecoverTheLoot:
_RecoverTheLootInterface.gameObject.SetActive(true);
return _RecoverTheLootInterface;
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using TMPro;
using UnityEngine.UI;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class HostCardRecoverTheLootExplainerInterface : HostCardInterfaceBase
{
[SerializeField] private TextMeshProUGUI _ExplainerUI;
}
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