Started adding a news stand to the alleyway.
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@@ -59,7 +59,7 @@ Material:
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 922e8f9d75e81844db491772c20dab7d, type: 3}
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m_Texture: {fileID: 2800000, guid: 922e8f9d75e81844db491772c20dab7d, type: 3}
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m_Scale: {x: 0.4875, y: 0.4875}
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m_Scale: {x: 0.4875, y: 0.4875}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0.0275}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -16,7 +16,7 @@ Material:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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@@ -16,7 +16,7 @@ Material:
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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@@ -0,0 +1,109 @@
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fileFormatVersion: 2
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guid: f5bc5d61a5d3b344dbf2a816916c3498
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ModelImporter:
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serializedVersion: 22200
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internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 0
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraUserProperties: []
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clipAnimations: []
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importPhysicalCameras: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVMinLightmapResolution: 40
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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importAnimation: 0
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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rootMotionBoneName:
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remapMaterialsIfMaterialImportModeIsNone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -19,7 +19,7 @@ LightingSettings:
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m_BakeBackend: 2
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m_BakeBackend: 2
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m_LightmapMaxSize: 1024
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m_LightmapMaxSize: 1024
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m_BakeResolution: 16
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m_BakeResolution: 16
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m_Padding: 8
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m_Padding: 6
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m_LightmapCompression: 3
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m_LightmapCompression: 3
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m_AO: 1
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m_AO: 1
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m_AOMaxDistance: 1
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m_AOMaxDistance: 1
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+2291
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Before Width: | Height: | Size: 559 KiB After Width: | Height: | Size: 582 KiB |
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