- Floor maps were made a more appropriate size, and gameplay timing adjusted.

- Markers now become entirely vertical when dropped by non-VR players.
- Created more music loops.
This commit is contained in:
Jamie Greunbaum
2025-06-25 03:35:38 -04:00
parent 1f92803fc6
commit 44b78fb8b8
53 changed files with 17557 additions and 1559 deletions
-2
View File
@@ -46,8 +46,6 @@ public class FloorMap : UdonSharpBehaviour
_ChosenCountries[i] = Location.Country;
_ChosenCities[i] = Location.City;
}
Debug.LogError("Current location: " + _ChosenCities[_CurrentCountry] + ", " + _ChosenCountries[_CurrentCountry]);
}
public int NextCountry()
+8 -1
View File
@@ -3,7 +3,7 @@ using UdonSharp;
using UnityEngine;
using VRC.SDK3.Components;
using VRC.SDK3.Data;
using static UnityEditor.FilePathAttribute;
using VRC.SDKBase;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
@@ -60,6 +60,13 @@ public class FloorMapMarker : UdonSharpBehaviour
public override void OnDrop()
{
IsGrabbed = false;
VRCPlayerApi Owner = Networking.GetOwner(gameObject);
if (!Owner.IsUserInVR())
{
transform.eulerAngles = new Vector3(0.0f, transform.eulerAngles.y, 0.0f);
}
CheckCollisions();
base.OnDrop();