- Modem Arrivals and Tourist Information signs enable and disable correctly.
- Rearranged round 2 room to be closer to show-accurate. - Adjusted compression and lightmapping for round 2's velvet ropes. - Magazine rack is now a prefab.
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@ -70,6 +70,11 @@ public class GameManagerRound2 : GameManagerBase
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_JailChain.Initialise();
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_JailChain.Initialise();
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_JailPhone.Initialise();
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_JailPhone.Initialise();
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foreach (ArrivalDisplay Display in _ArrivalDisplays)
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{
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Display.Activate(true);
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}
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SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnableAudienceSilencer), true);
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SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnableAudienceSilencer), true);
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_CameraControllerRound2.InitialiseCameras();
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_CameraControllerRound2.InitialiseCameras();
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@ -91,6 +96,11 @@ public class GameManagerRound2 : GameManagerBase
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_JailPhone.Activate = false;
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_JailPhone.Activate = false;
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_JailChain.Show = false;
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_JailChain.Show = false;
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foreach (ArrivalDisplay Display in _ArrivalDisplays)
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{
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Display.Activate(false);
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}
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_CameraControllerRound2.DeinitialiseCameras();
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_CameraControllerRound2.DeinitialiseCameras();
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_CameraControllerRound2.PlayModemZoom(false);
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_CameraControllerRound2.PlayModemZoom(false);
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Raw Files/ModemArrivalsSigns.blend
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Raw Files/ModemArrivalsSigns.blend
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Reference in New Issue
Block a user