- The Chase is now un-broken.
- Lightning Round now works just like The Chase. We'll see how that works out.
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@ -415,9 +415,17 @@ public class GameManagerRound1 : GameManagerBase
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EnableInteraction("First Question");
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}
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private void NewLightningRoundQuestion(int Question)
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private void LightningRoundCluesLoop()
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{
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DataDictionary CurrentQuestion = _CurrentQuestion["Questions"].DataList[Question - 1].DataDictionary;
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DataList QuestionsList = _CurrentQuestion["Questions"].DataList;
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if (_QuestionSubstage >= QuestionsList.Count)
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{
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_QuestionSubstage = 0;
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EnableInteraction("End Lightning Round");
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return;
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}
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DataDictionary CurrentQuestion = _CurrentQuestion["Questions"].DataList[_QuestionSubstage].DataDictionary;
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HostCardLightningRoundInterface Interface =
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(HostCardLightningRoundInterface)GetHostCardInterface(RoundSegmentType.LightningRound);
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@ -463,7 +471,9 @@ public class GameManagerRound1 : GameManagerBase
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}
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EndBuzzInPeriod();
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EnableInteraction("Next Question");
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_QuestionSubstage++;
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AdvanceQuestion();
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}
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else
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{
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@ -1297,22 +1307,22 @@ public class GameManagerRound1 : GameManagerBase
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switch (_QuestionStage)
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{
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case 1: BeginLightningRound(); break;
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case 2: NewLightningRoundQuestion(1); break;
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case 3: NewLightningRoundQuestion(2); break;
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case 4: NewLightningRoundQuestion(3); break;
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case 5: AdvanceToNextQuestion(); break;
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case 2: LightningRoundCluesLoop(); break;
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case 3: AdvanceToNextQuestion(); break;
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default: break;
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}
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}
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private void AdvanceTheChase()
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{
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Debug.Log("The Chase is now advancing to stage " + _QuestionStage);
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switch (_QuestionStage)
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{
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case 1: BeginTheChase(); break;
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case 2: PlayTheChaseMusic(); break;
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case 3: TheChaseCluesLoop(); break;
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case 8: AdvanceToNextQuestion(); break;
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case 4: AdvanceToNextQuestion(); break;
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default: break;
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}
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}
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