- Round 2 signs now have a cleaner SDF.

- Posters use slightly less aggressive compression.
This commit is contained in:
Jamie Greunbaum 2026-05-02 04:37:24 -04:00
parent f043f6292f
commit 4f5a871f93
7 changed files with 16 additions and 13 deletions

View File

@ -69,7 +69,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BorderSize: 0.534
- _BorderSize: 0.109
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1

View File

@ -73,7 +73,7 @@ TextureImporter:
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 3
compressionQuality: 0
compressionQuality: 20
crunchedCompression: 1
allowsAlphaSplitting: 0
overridden: 0

View File

@ -73,7 +73,7 @@ TextureImporter:
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 3
compressionQuality: 0
compressionQuality: 10
crunchedCompression: 1
allowsAlphaSplitting: 0
overridden: 0

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Width:  |  Height:  |  Size: 56 KiB

After

Width:  |  Height:  |  Size: 53 KiB

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@ -51,8 +51,8 @@ TextureImporter:
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
alphaUsage: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 10
textureShape: 1

View File

@ -73,7 +73,7 @@ TextureImporter:
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 3
compressionQuality: 0
compressionQuality: 30
crunchedCompression: 1
allowsAlphaSplitting: 0
overridden: 0

View File

@ -11,7 +11,7 @@ public class Microphone : UdonSharpBehaviour
[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
@ -53,17 +53,20 @@ public class Microphone : UdonSharpBehaviour
base.OnPlayerTriggerExit(Player);
}
public void OnDisable()
public override void OnPlayerLeft(VRCPlayerApi Player)
{
Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
for (int i = 0; i < _EnteredPlayers.Length; i++)
{
if (_EnteredPlayers[i] != null && _EnteredPlayers[i].IsValid())
if (_EnteredPlayers[i] == Player)
{
_EnteredPlayers[i].SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
_EnteredPlayers[i].SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
_EnteredPlayers[i] = null;
break;
}
_EnteredPlayers[i] = null;
}
base.OnPlayerLeft(Player);
}
}