- Round 2 signs now have a cleaner SDF.
- Posters use slightly less aggressive compression.
This commit is contained in:
parent
f043f6292f
commit
4f5a871f93
@ -69,7 +69,7 @@ Material:
|
|||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _BorderSize: 0.534
|
- _BorderSize: 0.109
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
|
|||||||
@ -73,7 +73,7 @@ TextureImporter:
|
|||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 3
|
textureCompression: 3
|
||||||
compressionQuality: 0
|
compressionQuality: 20
|
||||||
crunchedCompression: 1
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
|
|||||||
@ -73,7 +73,7 @@ TextureImporter:
|
|||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 3
|
textureCompression: 3
|
||||||
compressionQuality: 0
|
compressionQuality: 10
|
||||||
crunchedCompression: 1
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 53 KiB |
@ -51,8 +51,8 @@ TextureImporter:
|
|||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 0
|
||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 10
|
textureType: 10
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
|
|||||||
@ -73,7 +73,7 @@ TextureImporter:
|
|||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
textureCompression: 3
|
textureCompression: 3
|
||||||
compressionQuality: 0
|
compressionQuality: 30
|
||||||
crunchedCompression: 1
|
crunchedCompression: 1
|
||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
|
|||||||
@ -11,7 +11,7 @@ public class Microphone : UdonSharpBehaviour
|
|||||||
[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
|
[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
|
||||||
[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
|
[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
|
||||||
|
|
||||||
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
|
private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
|
||||||
|
|
||||||
private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
|
private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
|
||||||
private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
|
private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
|
||||||
@ -53,17 +53,20 @@ public class Microphone : UdonSharpBehaviour
|
|||||||
base.OnPlayerTriggerExit(Player);
|
base.OnPlayerTriggerExit(Player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnPlayerLeft(VRCPlayerApi Player)
|
||||||
public void OnDisable()
|
|
||||||
{
|
{
|
||||||
|
Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
|
||||||
|
Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
|
||||||
|
|
||||||
for (int i = 0; i < _EnteredPlayers.Length; i++)
|
for (int i = 0; i < _EnteredPlayers.Length; i++)
|
||||||
{
|
{
|
||||||
if (_EnteredPlayers[i] != null && _EnteredPlayers[i].IsValid())
|
if (_EnteredPlayers[i] == Player)
|
||||||
{
|
{
|
||||||
_EnteredPlayers[i].SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
|
_EnteredPlayers[i] = null;
|
||||||
_EnteredPlayers[i].SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
|
break;
|
||||||
}
|
}
|
||||||
_EnteredPlayers[i] = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
base.OnPlayerLeft(Player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user