- Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
This commit is contained in:
@@ -12,7 +12,7 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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- _SPECULARHIGHLIGHTS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@@ -67,7 +67,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnableGeometricSpecularAA: 1
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- _EnableGeometricSpecularAA: 0
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- _GlossMapScale: 1
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- _Glossiness: 1
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- _GlossyReflections: 1
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@@ -79,7 +79,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularAAScreenSpaceVariance: 0.1
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- _SpecularAAThreshold: 0.2
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- _SpecularHighlights: 1
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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@@ -12,7 +12,7 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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- _SPECULARHIGHLIGHTS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@@ -67,7 +67,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnableGeometricSpecularAA: 1
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- _EnableGeometricSpecularAA: 0
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- _GlossMapScale: 1
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- _Glossiness: 1
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- _GlossyReflections: 1
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@@ -79,7 +79,7 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularAAScreenSpaceVariance: 0.1
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- _SpecularAAThreshold: 0.2
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- _SpecularHighlights: 1
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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@@ -12,7 +12,7 @@ Material:
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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- _SPECULARHIGHLIGHTS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@@ -67,7 +67,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EnableGeometricSpecularAA: 1
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- _EnableGeometricSpecularAA: 0
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- _GlossMapScale: 1
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- _Glossiness: 1
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- _GlossyReflections: 1
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@@ -79,11 +79,11 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SpecularAAScreenSpaceVariance: 0.1
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- _SpecularAAThreshold: 0.2
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- _SpecularHighlights: 1
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- _SpecularHighlights: 0
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0.78431374, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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