- Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
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@@ -92,7 +92,7 @@ public class CaseManager : UdonSharpBehaviour
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ErrorString = "Ensure the 'Round 3' dictionary entry is a dictionary with a key called 'Continent' and an integer value.";
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}
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ContinueToRound1();
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ContinueToRound3();
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}
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else
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{
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@@ -255,9 +255,9 @@ public class GameManagerRound2 : GameManagerBase
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_StageIndex++;
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switch(_StageIndex)
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{
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case 1: DisplayBriefing(); break;
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case 2: BeginRound(); break;
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case 3: _CaseManager.ContinueToRound3(); break;
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case 1: DisplayBriefing(); break;
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case 2: BeginRound(); break;
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case 3: _CaseManager.ContinueToRound3(); break;
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}
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}
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