- Map markers have a lit texture when they are on the correct location.

- Markers now expire when they end up finding no collisions for long enough.
This commit is contained in:
Jamie Greunbaum
2025-06-25 16:41:24 -04:00
parent 44b78fb8b8
commit 4fad27ce19
18 changed files with 767 additions and 811 deletions
@@ -92,7 +92,7 @@ public class CaseManager : UdonSharpBehaviour
ErrorString = "Ensure the 'Round 3' dictionary entry is a dictionary with a key called 'Continent' and an integer value.";
}
ContinueToRound1();
ContinueToRound3();
}
else
{
@@ -255,9 +255,9 @@ public class GameManagerRound2 : GameManagerBase
_StageIndex++;
switch(_StageIndex)
{
case 1: DisplayBriefing(); break;
case 2: BeginRound(); break;
case 3: _CaseManager.ContinueToRound3(); break;
case 1: DisplayBriefing(); break;
case 2: BeginRound(); break;
case 3: _CaseManager.ContinueToRound3(); break;
}
}