- Map markers have a lit texture when they are on the correct location.

- Markers now expire when they end up finding no collisions for long enough.
This commit is contained in:
Jamie Greunbaum
2025-06-25 16:41:24 -04:00
parent 44b78fb8b8
commit 4fad27ce19
18 changed files with 767 additions and 811 deletions
@@ -1,13 +1,9 @@
using System.Collections.Generic;
using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.Dynamics;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]