- Map markers have a lit texture when they are on the correct location.
- Markers now expire when they end up finding no collisions for long enough.
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@@ -1,13 +1,9 @@
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using System.Collections.Generic;
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using TMPro;
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using UdonSharp;
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using UnityEngine;
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using VRC.Dynamics;
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using VRC.SDK3.UdonNetworkCalling;
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using VRC.SDKBase;
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using VRC.Udon;
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using VRC.Udon.Common.Interfaces;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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