- Lightning round effects now re-initialise in between rounds.
- Lightning round effect now checks if the effect has changed before playing. - Final round now locks podium answers without an in-between segment. - Improved UVs on buzzer model. - Improved lightmaps on square crate model.
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@@ -100,6 +100,7 @@ public class GameManagerRound1 : GameManagerBase
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_PlayerBuzzInAllowed = new bool[_PlayerPodiums.Length];
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_LightningRoundEffects.Initialise();
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_Modem.Activate(false);
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foreach (ArrivalDisplay Display in _ArrivalDisplays)
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@@ -115,7 +116,6 @@ public class GameManagerRound1 : GameManagerBase
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_CameraControllerRound1.PlayOpening(true);
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_CameraControllerRound1.PlayModemZoom(false);
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_VideoPlayer.PrepareMapsAndVideos(_CaseManager);
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base.InitialiseGameMode();
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@@ -1248,26 +1248,28 @@ public class GameManagerRound1 : GameManagerBase
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "ShowAuxiliaryMapScreen", false);
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}
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HostCardMultipleChoiceInterface Interface =
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(HostCardMultipleChoiceInterface)GetHostCardInterface(RoundSegmentType.FinalRound);
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//HostCardMultipleChoiceInterface Interface =
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// (HostCardMultipleChoiceInterface)GetHostCardInterface(RoundSegmentType.FinalRound);
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Interface.HeaderUI.text = "LOCKED IN";
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for (int i = 0; i < Interface.CluesUI.Length; i++)
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{
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Interface.CluesUI[i].text = "";
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}
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//Interface.HeaderUI.text = "LOCKED IN";
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//for (int i = 0; i < Interface.CluesUI.Length; i++)
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//{
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// Interface.CluesUI[i].text = "";
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//}
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for (int i = 0; i < Interface.ChoiceUI.Length; i++)
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{
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if (i != (_QuestionCorrectResponse - 1))
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{
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Interface.ChoiceUI[i].text = "";
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}
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}
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//for (int i = 0; i < Interface.ChoiceUI.Length; i++)
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//{
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// if (i != (_QuestionCorrectResponse - 1))
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// {
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// Interface.ChoiceUI[i].text = "";
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// }
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//}
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SortPlayersHighToLowScore();
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EnableInteraction("Reveal Third Place");
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AdvanceQuestion();
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//EnableInteraction("Reveal Third Place");
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}
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private void SortPlayersHighToLowScore()
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{
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@@ -1434,6 +1436,8 @@ public class GameManagerRound1 : GameManagerBase
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_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
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_LightningRoundEffects.Initialise();
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_QuestionIndex++;
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if (_QuestionIndex >= _QuestionsList.Count)
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{
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